Got it, thanks again!
Search found 4 matches
- Tue Nov 24, 2020 12:29 pm
- Forum: General Discussion
- Topic: Checksum calculation
- Replies: 6
- Views: 94755
Re: Checksum calculation
- Mon Nov 23, 2020 2:23 pm
- Forum: General Discussion
- Topic: Checksum calculation
- Replies: 6
- Views: 94755
Re: Checksum calculation
For non power of two sizes the idea is to take the largest power of two block, then look at the remaining size in power of two parts, and mirror until you have another block of the largest size. Then the end result is also a power of two. If you have multiple smaller parts you always mirror the sma...
- Fri Nov 20, 2020 11:06 am
- Forum: General Discussion
- Topic: Checksum calculation
- Replies: 6
- Views: 94755
Re: Checksum calculation
There is no difference in the calculation for a 20MBit and a 27MBit ROM. What caused you problems in checksum_mirror_sum? Maybe you can describe how you think it is calculated for a 20Mbit ROM? From what I understand, for a 20MBit ROM, its (Sum of the first 16MBit) + 4*(Sum of the last 4MBit), rema...
- Sun Nov 15, 2020 7:41 am
- Forum: General Discussion
- Topic: Checksum calculation
- Replies: 6
- Views: 94755
Checksum calculation
Hi, I'd like to know how snes9x does the calculation of the "Actual checksum" for odd sized SNES roms. I have a rom hack thats 27MBits and want to know how it is performed. I know how the algorithm works for power-of-2-roms and evenly sized roms (e.g. 10/12/20MBit), but not for snes9x's im...