Search found 5 matches
- Sat Aug 22, 2020 7:03 pm
- Forum: Snes9x Public Development Forum
- Topic: Add An Option to Render a Different Default Color?
- Replies: 5
- Views: 86924
Re: Add An Option to Render a Different Default Color?
Is there anyone I could reach out to who might know how to implement this feature? I'm not confident enough in my own ability to modify the source code. I'd still really appreciate if this feature would come to Snes9x, and I'm certain there are many others who feel the same. Thanks.
- Tue Mar 31, 2020 1:08 am
- Forum: Snes9x Public Development Forum
- Topic: Add An Option to Render a Different Default Color?
- Replies: 5
- Views: 86924
Add An Option to Render a Different Default Color?
When all layers are disabled in Snes9x, the screen is filled with black pixels. In defunct software like ZSNES, this color was blue, which made ZSNES useful for ripping sprites without needing various other programs to assist. Would it be possible to add a feature to change what color is rendered by...
- Mon Mar 09, 2020 5:04 pm
- Forum: General Discussion
- Topic: Option to Change Default Rendered Color?
- Replies: 0
- Views: 61749
Option to Change Default Rendered Color?
When all layers are disabled in Snes9x, the screen is filled with black pixels. In defunct software like ZSNES, this color was blue, which made ZSNES useful for ripping sprites without needing various other programs to assist. Would it be possible to add a feature to change what color is rendered by...
- Fri Mar 06, 2020 3:37 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Trouble Compiling Snes9x From Latest Master
- Replies: 2
- Views: 11420
Re: Trouble Compiling Snes9x From Latest Master
Is this in the wrong section of the forums?
- Thu Mar 05, 2020 3:14 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Trouble Compiling Snes9x From Latest Master
- Replies: 2
- Views: 11420
Trouble Compiling Snes9x From Latest Master
I'm running 64-bit Windows 10. I downloaded the master branch of Snes9x from github and tried compiling it myself with the command "g++ -o snes9x.exe snes9x.cpp" , but I ran into a ton of errors in the form of undefined references in snes9x.cpp: C:\Users\SnesToolNoob\AppData\Local\Temp\ccF...