Search found 2 matches

by pahakokki
Mon Jun 12, 2017 12:52 am
Forum: Snes9x Public Development Forum
Topic: tweaking blinky.cg into a detail adding super shader
Replies: 0
Views: 14012

tweaking blinky.cg into a detail adding super shader

I modified some of the values in the retroarch shader blinky.cg mainly to have a more normal color scheme. Turns out this genius shader narrows the outlines and adds detail within pixels, making everything look more as if it was drawn in HD. It looks especially jaw dropping in Zelda with 6xBRZ setti...
by pahakokki
Wed Apr 20, 2016 3:06 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x with xBRZ scaler support
Replies: 55
Views: 278374

Re: Snes9x with xBRZ scaler support

I modified some of the values in the retroarch shader blinky.cg mainly to have a more normal color scheme. This genius shader narrows the outlines and adds details within pixels, making everything look as if it was drawin in HD. It even has a slight animation to it, making things less static. It loo...