Search found 27 matches

by DaMan
Sun Oct 02, 2016 1:19 pm
Forum: General Discussion
Topic: Has Nes9X ever existed?
Replies: 1
Views: 17736

Re: Has Nes9X ever existed?

About 17 years to late to start.
by DaMan
Sun Oct 02, 2016 1:15 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Volume control?
Replies: 2
Views: 14521

Re: Volume control?

You can use the Windows volume mixer. Just don't forget about it so you don't wonder why the sound it quiet later.
by DaMan
Mon May 30, 2016 11:58 am
Forum: General Discussion
Topic: What began your love of the SNES?
Replies: 2
Views: 14845

Re: What began your love of the SNES?

Super Mario World baybay
by DaMan
Sun Mar 06, 2016 5:02 pm
Forum: SNES Gaming Q&A
Topic: SNE9X Cheats
Replies: 1
Views: 47706

Re: SNE9X Cheats

by DaMan
Sun Mar 06, 2016 4:37 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Xbrz scaler
Replies: 1
Views: 10151

Re: Xbrz scaler

XBRZ is in the dev builds, but if you still want to use the shader version display config, check use shader, then point it to your file.
by DaMan
Sun Mar 06, 2016 4:35 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: D3dx9_38.dll missing with windows 8 PC
Replies: 16
Views: 343519

Re: D3dx9_38.dll missing with windows 8 PC

Emulator folder, make sure its the right bitness.
by DaMan
Sun Mar 06, 2016 4:26 pm
Forum: General Discussion
Topic: 60fps with a Sempron 210U and Radeon X1200
Replies: 2
Views: 13040

Re: 60fps with a Sempron 210U and Radeon X1200

You'll have to use shaders for filters, but otherwise it should run fine (haven't use a CPU that slow in while).
by DaMan
Sun Sep 20, 2015 9:48 am
Forum: General Discussion
Topic: SNES9x CGP Shaders - H4qx-768-hd
Replies: 3
Views: 22055

Re: SNES9x CGP Shaders - H4qx-768-hd

I get 3 different shaders with that name when Googling it (view raw then save as for the 2 code repo ones).
by DaMan
Sun Sep 20, 2015 9:38 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Save Problems. Please help!
Replies: 4
Views: 15259

Re: Save Problems. Please help!

Snes9x in Program Files?
by DaMan
Sat Apr 11, 2015 11:10 am
Forum: General Discussion
Topic: Loading a save on another rom
Replies: 2
Views: 14615

Re: Loading a save on another rom

Saves yes savestates maybe. You're not using ZSNES are you? Sounds like its buggy SA-1 emulation.
by DaMan
Tue Apr 07, 2015 1:49 pm
Forum: General Discussion
Topic: Someone really needs to update the homepage.
Replies: 4
Views: 23893

Re: Someone really needs to update the homepage.

AFAIK the guy with access to the homepage is MIA.
by DaMan
Tue Apr 07, 2015 1:32 pm
Forum: General Discussion
Topic: What version of OpenGL is required?
Replies: 1
Views: 12347

Re: What version of OpenGL is required?

Shaders probably require whatever the equivalent of DX9c is (2.0?). Without shaders probably just about anything.
by DaMan
Tue Apr 07, 2015 1:21 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x with xBRZ scaler support
Replies: 54
Views: 410452

Re: Snes9x with xBRZ scaler support

xBRZ 1.3 is out. I take it the changes are no use to snes9x though.
by DaMan
Tue Apr 07, 2015 1:14 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.53 x64 on 8.1
Replies: 0
Views: 10423

Re: Snes9x 1.53 x64 on 8.1

If there's a D3DX_xx.dll in the snes9x folder delete it and run this (be sure to uncheck Bing bar).
by DaMan
Sun Feb 01, 2015 4:44 pm
Forum: Snes9x Public Development Forum
Topic: Add a manifest
Replies: 0
Views: 21237

Add a manifest

This will enable DPI aware (other than the dpad graphic shrinking everything seems okay) and support for Windows 7-10 . Not sure if VS08 will complain ( VS10 shows a warning ). You can simply add it to the project (under resource IMO) VS will add the UAC and other stuff onto it. Only real issue this...
by DaMan
Sun Feb 01, 2015 4:17 pm
Forum: Snes9x Public Development Forum
Topic: x64 crash fix
Replies: 4
Views: 29279

Re: x64 crash fix

My bad it was also a GetClassLong in inputcustom. Was watching TV when I was writing that out and multitasking isn't my strong point.
by DaMan
Sun Feb 01, 2015 3:52 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Rewind buffer >1.5GB crashes 32bit
Replies: 2
Views: 12027

Re: Rewind buffer >1.5GB crashes 32bit

I see. Fixing it was easier than I expected. Here's a patch if you want and is up to your standards. VirutalBox not working for me ATM so not sure if a 32bit OS can handle 1.5GB. I'll try later if you don't think "1GB ought to be enough for anybody".