Search found 41 matches
- Fri Feb 18, 2011 12:12 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9x for Android
- Replies: 8
- Views: 59424
Re: SNES9x for Android
You need an account on Github, and you need an SSH public/private key pair. You totally don't. The github page mentions a "git read-only" URL that works just fine without any account setup at all: $ git clone git://github.com/Pretz/SNesoid.git Initialized empty Git repository in /tmp/SNes...
- Sat Feb 12, 2011 6:04 am
- Forum: Snes9x Public Development Forum
- Topic: [Request] SNES-NTSC drawing and 1280x720 resolution
- Replies: 4
- Views: 32494
I don't know about the Windows port of SNES9x, but the Linux port has included blargg's snes_ntsc filter for ages. As for stretching the output to wide-screen... well, there's a lot of different opinions about exactly which is the right aspect ratio for SNES output, but 16:9 is pretty definitely wro...
- Sat Feb 12, 2011 5:55 am
- Forum: Snes9x Public Development Forum
- Topic: [Request] WarpSharp filter?
- Replies: 8
- Views: 43264
It sure looks pretty similar to HQ2x. I mean, WarpSharp sure does very well for cartoons, but SNES games (and in particular, that Terranigma intro) use a lot more texture in each scene than, say, Neon Genesis Evangelion. As far as I know, the only SNES emulator that allows pluggable third-party vide...
- Fri Jan 28, 2011 11:55 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
The "last pages don't work" is a known issue: http://www.snes9x.com/phpbb2/viewtopic.php?t=4739
I wonder if maybe this topic should be locked and we could start a new one without this problem, whatever it is.
I wonder if maybe this topic should be locked and we could start a new one without this problem, whatever it is.
- Thu Jan 06, 2011 5:04 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
While it's true that libsnes was designed around bsnes's implementation, it *looks* like it should be generic enough to wrap any SNES emulator... out of curiosity, what are the pain-points for snes9x? Nothing impossible. For instance, the save-states are hard-coded to read/write from files and in m...
- Sun Dec 05, 2010 2:18 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Sat Dec 04, 2010 12:24 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Sat Dec 04, 2010 5:11 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Sat Dec 04, 2010 4:38 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Sat Dec 04, 2010 2:56 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Sat Jun 26, 2010 10:42 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Wed Jun 16, 2010 11:58 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Fri Apr 09, 2010 10:25 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x port to SDL (and Dingux)
- Replies: 5
- Views: 33503
- Thu Jan 14, 2010 8:41 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242591
- Wed Jan 13, 2010 12:12 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1242591
- Wed Jun 24, 2009 11:14 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
Re: Issue with command Line launch
I get Assertion failed errors trying to launch this application from the command line. How do I report a bug? Well, mentioning how you installed it, whether you compiled it yourself, and the actual error-messages that appear would be a start. when switching into full screen mode from the command li...
- Sun May 31, 2009 2:48 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
- Tue Mar 24, 2009 10:10 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
Re: snes9x-gtk 1.51-69
Does the xdg-screensaver tool do the right thing? It doesn't have support for KDE 4. Ah, apparently that's bug 17537 . The bug mentions that KDE 4 support has been applied to CVS but it's anybody's guess when a new version might be released. *sigh* I'm also not sure about GTK keeping the top-level ...
- Mon Mar 23, 2009 10:32 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
Re: snes9x-gtk 1.51-69
XResetScreenSaver seems to work with gnome-screensaver and kde3's screensaver at the least. Unfortunately, gnome-power-manager ignores it and blanks the monitor. They're supposed to standardize on a org.freedesktop.ScreenSaver dbus interface eventually, but gss/gpm doesn't provide it yet. So the be...
- Fri Aug 08, 2008 4:40 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5995087
Re: Version 51 compile problems
However, it's much better than being stuck with a PowerPC and a Nvidia card, where you will never get 3D. /me sighs at his PowerMac G5 and GeForce 5200 FX. We'll see if the Nouveau people can figure something out before I replace this machine with something else, though. :) I suggest using XVideo s...