Search found 7 matches

by Ian Reed
Sun Sep 28, 2014 7:40 pm
Forum: Snes9x Public Development Forum
Topic: Help with sprites
Replies: 3
Views: 27535

Re: Help with sprites

Hi telmo. Thanks for the supportive words. I actually had a big break from this project, but I'm looking at starting it up again. I made a quick demo for people to see where it's at. It's audio only and intended for the blind, but you might enjoy it as well. http://BlindAudioGames.com/Downloads/Chro...
by Ian Reed
Fri Jun 06, 2014 2:44 am
Forum: Snes9x Public Development Forum
Topic: Help with sprites
Replies: 3
Views: 27535

Re: Help with sprites

Just an update. I've pretty much figured out that sometimes the game changes the sprite's priority bits to hide it, but more often it just moves it to VPos 224 or greater so it's off the screen. I'd still appreciate a link to better documentation if any exists as I'm having some oddities with my til...
by Ian Reed
Tue Jun 03, 2014 1:31 pm
Forum: Snes9x Public Development Forum
Topic: Help with sprites
Replies: 3
Views: 27535

Help with sprites

Hi, I'm working on a project to add accessibility features to Chrono Trigger. I'm primarily using this documentation: http://emu-docs.org/Super%20NES/General/snesdoc.html#Reg2107 Essentially I have a hook in the Snes9X code each render loop that checks a non blocking TCP socket to see if my secondar...
by Ian Reed
Sat Apr 12, 2014 3:42 pm
Forum: Snes9x Public Development Forum
Topic: Problems building on windows
Replies: 4
Views: 27263

Re: Problems building on windows

Well, I just got it building by using the pre-compiled zdll.lib from the ZLIB page.
It seems to work, though it's a debug build.
I'm just happy it works at all though.
by Ian Reed
Sat Apr 12, 2014 2:58 pm
Forum: Snes9x Public Development Forum
Topic: Problems building on windows
Replies: 4
Views: 27263

Re: Problems building on windows

I decided to start over and this time try to build and include zlib as it doesn't seem very optional. As before I removed FMODEX_SUPPORT and HAVE_LIBPNG and made the 2 changes you mentioned. I slowly included all the .h files until I got to linker errors. Then I included each missing .lib file. Now ...
by Ian Reed
Fri Apr 11, 2014 3:26 pm
Forum: Snes9x Public Development Forum
Topic: Problems building on windows
Replies: 4
Views: 27263

Re: Problems building on windows

Thanks. I made the changes you mentioned and now get these 5 errors instead: Error 1 error C1083: Cannot open include file: 'zlib.h': No such file or directory C:\Data\Dev\git\snes9x\unzip\ioapi.c 13 1 Snes9X Error 2 error C1083: Cannot open include file: 'zlib.h': No such file or directory C:\Data\...
by Ian Reed
Fri Apr 11, 2014 5:28 am
Forum: Snes9x Public Development Forum
Topic: Problems building on windows
Replies: 4
Views: 27263

Problems building on windows

I removed the HAVE_LIBPNG preprocessor definition as well as UNZIP_SUPPORT, ZLIB, and FMODEX_SUPPORT. I installed the June 2008 DirectX SDK and the CG stuff from NVIDIA. I'm running Visual Studio 2010 so the .sln and .csproj files ran through the conversion wizard. I'm still getting these 2 errors: ...