custom renderer
Posted: Wed Sep 25, 2013 11:55 am
hi,
i've recently developed a real-time implementation of the "Depixelizing Pixel Art" Algorithm (http://research.microsoft.com/en-us/um/ ... /pixel.pdf) and now i'd like to try it out on an actual emulator. My implementation is done in c++ and OpenGl 3.3.
i've never done anything with emulators before - can you guys tell me where to start?
i've recently developed a real-time implementation of the "Depixelizing Pixel Art" Algorithm (http://research.microsoft.com/en-us/um/ ... /pixel.pdf) and now i'd like to try it out on an actual emulator. My implementation is done in c++ and OpenGl 3.3.
i've never done anything with emulators before - can you guys tell me where to start?