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Slowdown Super Mario World 2

Posted: Tue Dec 04, 2012 7:16 pm
by MarioSuper
Hi!
Play Super Mario World 2 - Yoshi's Island and saw slowing. For example Chapter 3 Level 1 with monkeys. (snes9x 32) :(
On the emulator SnesGT no slowdowns.
Is this a bug?
thanks

Re: Slowdown Super Mario World 2

Posted: Wed Dec 05, 2012 8:21 am
by MarioSuper

Re: Slowdown Super Mario World 2

Posted: Thu Dec 06, 2012 9:55 pm
by adventure_of_link
could you provide NSRT info of the ROM you were using (or perhaps the CRC32 number)?

In addition, what version of Snes9X are you using? (posting if it's 32 or 64 bits without a version number doesn't help..)

Re: Slowdown Super Mario World 2

Posted: Tue Dec 11, 2012 5:58 am
by MarioSuper
snes9x_testbuild_12092012
Super Mario World 2 - Yoshi's Island (U) (M3) (V1.1).smc

Re: Slowdown Super Mario World 2

Posted: Thu Dec 20, 2012 3:20 am
by rockyfrog
MarioSuper wrote:Hi!
Play Super Mario World 2 - Yoshi's Island and saw slowing. For example Chapter 3 Level 1 with monkeys. (snes9x 32) :(
On the emulator SnesGT no slowdowns.
Is this a bug?
thanks
That slowdown is happening because of the monkeys swinging across the trees behind Yoshi and the monkey spitting seeds at Yoshi. Whats weird it does not happen in the ZSNES version.

Must be some slowdown problem, The slowdown happens in both 32 & 64 bit versions of Snes9x 1.53.

Re: Slowdown Super Mario World 2

Posted: Thu Dec 20, 2012 6:28 pm
by Camo_Yoshi
This is probably in part to the inefficient Super FX emulation core that Snes9x currently has. MarioSuper, what hardware specifications do you have on your computer? (CPU, RAM, OS, etc.)

Re: Slowdown Super Mario World 2

Posted: Fri Dec 21, 2012 12:17 am
by rockyfrog
Camo_Yoshi wrote:This is probably in part to the inefficient Super FX emulation core that Snes9x currently has. MarioSuper, what hardware specifications do you have on your computer? (CPU, RAM, OS, etc.)
So it has something to do with the Super FX emulation.

No way to fix it?.

Re: Slowdown Super Mario World 2

Posted: Fri Dec 21, 2012 4:43 pm
by Camo_Yoshi
rockyfrog wrote:
Camo_Yoshi wrote:This is probably in part to the inefficient Super FX emulation core that Snes9x currently has. MarioSuper, what hardware specifications do you have on your computer? (CPU, RAM, OS, etc.)
So it has something to do with the Super FX emulation.

No way to fix it?.
ATM, no. We're working on it though...

Re: Slowdown Super Mario World 2

Posted: Sat Dec 22, 2012 5:59 pm
by rockyfrog
ATM, no. We're working on it though...
To get this clear, are you also involved with the Snes9x?.

So far Snes9x is one of the best Snes emulators, just with some small problems.

Re: Slowdown Super Mario World 2

Posted: Sun Dec 23, 2012 2:13 am
by Camo_Yoshi
I am not directly involved with development, but I can typically fix common problems that people encounter and such.

Re: Slowdown Super Mario World 2

Posted: Sun Dec 23, 2012 2:16 am
by rockyfrog
Camo_Yoshi wrote:I am not directly involved with development, but I can typically fix common problems that people encounter and such.
Really?. if so what will it take to fix those slowdown problems.

Re: Slowdown Super Mario World 2

Posted: Sun Dec 23, 2012 10:53 am
by odditude
rockyfrog wrote:
Camo_Yoshi wrote:I am not directly involved with development, but I can typically fix common problems that people encounter and such.
Really?. if so what will it take to fix those slowdown problems.
it'll take two things.

first, it'll take the developers spending their personal time (outside of job, family, and the like) to refine the emulation core.

second, it'll take some patience from the end users - if it were a trivial issue, it would've already been fixed (or you would've fixed it yourself and shared the code with the community).

Re: Slowdown Super Mario World 2

Posted: Sun Dec 23, 2012 11:50 pm
by rockyfrog
I'm happy the makers fix problems with Snes9x.

Sadly ZSNES will never be updated anytime soon and 30% of games on ZSNES are glitchy or don't work.