SNES Testbuild problem - CG runtime

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Lozza92
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SNES Testbuild problem - CG runtime

Post by Lozza92 »

Hi guys, ive had some trouble with SNES - it was buzzing exactly as this thread states >> http://www.snes9x.com/phpBB2/viewtopic. ... 5044bbba81

So i took the advice of that post and downloaded the testbuild - and the buzzing on my problem games has stopped! but now i have another error

On exiting the program i get this:

Quote:
The CG runtime is unavailable, CG shaders will not run.
Consult the snes9x readme for information on how to obtain the runtime.

How to i make this go away?
Thanks for any help guys, im new here :)
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OV2
Official Win32 Porter/Dev
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Post by OV2 »

Use the most recent testbuild from here , that should fix this issue.
the_randomizer
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Post by the_randomizer »

Is there a way to find out what changes are made in these test builds? Places like EmuCR post a link to them, but fail to mention the changes made.
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adventure_of_link
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Post by adventure_of_link »

if this is the same test build OV2 posted about a week or two ago, I know it improved the super scope code; it used to force close on 64-bit Windows versions every time you selected the super scope, regardless if the game used it or not.
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the_randomizer
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Post by the_randomizer »

adventure_of_link wrote:if this is the same test build OV2 posted about a week or two ago, I know it improved the super scope code; it used to force close on 64-bit Windows versions every time you selected the super scope, regardless if the game used it or not.
The testbuild is dated as 11/1/11, so...
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OV2
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Post by OV2 »

The testbuilds are usually the latest git build from that date, you can check the commit messages here: https://github.com/snes9xgit/snes9x/commits/master
Lozza92
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Post by Lozza92 »

It worked :) thanks so much guys :)
the_randomizer
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Post by the_randomizer »

OV2 wrote:The testbuilds are usually the latest git build from that date, you can check the commit messages here: https://github.com/snes9xgit/snes9x/commits/master
Thanks! :D
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