This is for people involved in the developement of Snes9x, or SNES emulators in general.
BUG REPORTS BELONG IN TECH SUPPORT/BUG TRACKING!
OV2
Official Win32 Porter/Dev
Posts: 679 Joined: Thu Aug 30, 2007 10:15 pm
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by OV2 » Thu Apr 28, 2011 8:16 pm
As stated in the other thread: you can't.
the_randomizer
Snes9x Orange Belt
Posts: 222 Joined: Sat Oct 17, 2009 4:18 am
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by the_randomizer » Thu Apr 28, 2011 10:25 pm
adventure_of_link wrote: sounds like
www.proxy.org is your best friend here....
I'm way ahead of you,
https://www.secure-tunnel.com
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
Silver_light
Snes9x White Belt
Posts: 3 Joined: Thu Apr 28, 2011 11:13 am
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by Silver_light » Fri Apr 29, 2011 5:23 pm
OV2 wrote: As stated in the other thread: you can't.
It is a pity that no (((((((
Sorry that is not available in 1.51 was (((((((
And why cancel this option interpolated? How to configure sound?
the_randomizer
Snes9x Orange Belt
Posts: 222 Joined: Sat Oct 17, 2009 4:18 am
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by the_randomizer » Fri Apr 29, 2011 9:53 pm
Why are people so determined to disable interpolated audio? It sounds pretty crappy without it.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
the_randomizer
Snes9x Orange Belt
Posts: 222 Joined: Sat Oct 17, 2009 4:18 am
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by the_randomizer » Sat Apr 30, 2011 4:59 am
Microsoft is going to stop supporting XP within a year or so. Windows 7 isn't THAT bad. Better than Vista.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
adventure_of_link
Hero of Hyrule | Official Port Recruiter
Posts: 2586 Joined: Mon May 24, 2004 5:06 pm
Location: 255.255.255.255
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by adventure_of_link » Sat Apr 30, 2011 7:27 am
the_randomizer wrote: Microsoft is going to stop supporting XP within a year or so. Windows 7 isn't THAT bad. Better than Vista.
the problem is that some (if not most) of the code now compiles in a different compiler and it only supports NT kernel windows (2000/XP/Vista/7).
at least this is my understanding.
SovKa
Snes9x White Belt
Posts: 10 Joined: Wed Apr 27, 2011 12:18 pm
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by SovKa » Sat Apr 30, 2011 9:22 am
Silver_light wrote: OV2 wrote: As stated in the other thread: you can't.
It is a pity that no (((((((
Sorry that is not available in 1.51 was (((((((
And why cancel this option interpolated? How to configure sound?
I'm talking about.
The reason for cancellation can tell? No one is waving and emulation are not affected.
http://en.wikipedia.org/wiki/Super_Nint ... stem#Audio
zones
Official Mac OSX Porter/Dev
Posts: 908 Joined: Sat May 15, 2004 11:58 pm
Location: Japan
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by zones » Sat Apr 30, 2011 10:36 am
Because emulation can be affected if sound samples are interpolated wrongly.
CahosRahneVeloza
Snes9x White Belt
Posts: 21 Joined: Sat Jan 30, 2010 10:58 pm
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by CahosRahneVeloza » Sat Apr 30, 2011 12:50 pm
the_randomizer wrote: Microsoft is going to stop supporting XP within a year or so. Windows 7 isn't THAT bad. Better than Vista.
Off topic post:
Aside from emulators I also play SIMCity 4 and I've read several articles where people say that SC4 runs a bit laggy in Win7 under the "run in XP Mode settings" option & others would say SC4 ran best in Win7. Until all of this is cleared out I might still stick with XP.
OV2
Official Win32 Porter/Dev
Posts: 679 Joined: Thu Aug 30, 2007 10:15 pm
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by OV2 » Sat Apr 30, 2011 1:31 pm
epman5g wrote: just wondering if snes9x 1.53 for Windows will require a minimum of either Win2000 or WinXP to use.
It requires Win2k or higher, as stated in the readme.
I'll see if I can find the time to do a win9x version again.
SovKa
Snes9x White Belt
Posts: 10 Joined: Wed Apr 27, 2011 12:18 pm
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by SovKa » Sat Apr 30, 2011 4:55 pm
zones wrote: Because emulation can be affected if sound samples are interpolated wrongly.
Removed permanently?
007_
Snes9x White Belt
Posts: 2 Joined: Sat Apr 30, 2011 5:03 pm
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by 007_ » Sat Apr 30, 2011 5:14 pm
the_randomizer
Snes9x Orange Belt
Posts: 222 Joined: Sat Oct 17, 2009 4:18 am
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by the_randomizer » Sat Apr 30, 2011 10:36 pm
Interesting....seems as though Byuu need help or, at least want to work together with Snes9x developer and replace the SMP core. Never thought I's see the day.
http://board.byuu.org/viewtopic.php?f=16&t=1597 (And yes, I found a way to get to his message board).
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
shinyoyo
Snes9x White Belt
Posts: 3 Joined: Thu Jan 14, 2010 1:36 am
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by shinyoyo » Sun May 01, 2011 11:44 am
I found,open rom diglog has some bugs...
1.It looks the file type filter is invaild,it always display all files.
2.The custum open rom files diglog can't save lasted opend folder.
And Yoshi's Island has a black screen? SuperFX Emulation broken?
the_randomizer
Snes9x Orange Belt
Posts: 222 Joined: Sat Oct 17, 2009 4:18 am
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by the_randomizer » Sun May 01, 2011 2:42 pm
shinyoyo wrote: I found,open rom diglog has some bugs...
1.It looks the file type filter is invaild,it always display all files.
2.The custum open rom files diglog can't save lasted opend folder.
And Yoshi's Island has a black screen? SuperFX Emulation broken?
Both Star Fox and Yoshi's Island work fine on my end. I use the NTSC version for both ROMs. There's nothing wrong with SuperFX emulation.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
shinyoyo
Snes9x White Belt
Posts: 3 Joined: Thu Jan 14, 2010 1:36 am
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by shinyoyo » Mon May 02, 2011 2:43 am
The broken version is pal (Yoshi's Island),But Zsnes can run it.
the_randomizer
Snes9x Orange Belt
Posts: 222 Joined: Sat Oct 17, 2009 4:18 am
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by the_randomizer » Mon May 02, 2011 3:13 am
shinyoyo wrote: The broken version is pal (Yoshi's Island),But Zsnes can run it.
Try the NTSC version; it works.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
BearOso
Official GTK/Linux Porter/Dev
Posts: 460 Joined: Tue Oct 02, 2007 12:50 am
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by BearOso » Mon May 02, 2011 4:58 am
shinyoyo wrote: The broken version is pal (Yoshi's Island),But Zsnes can run it.
The most common corrupt ROM is PAL, too. Both clean PAL versions (1.0 and 1.1) work fine here.
geoslake
Snes9x White Belt
Posts: 2 Joined: Thu May 22, 2008 12:47 pm
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by geoslake » Mon May 02, 2011 9:39 am
Cannot get diagonals to work here, with my xbox360 controller / dpad
(works fine in other emulators) :(
mudlord88
Snes9x White Belt
Posts: 21 Joined: Wed Jan 13, 2010 11:50 pm
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by mudlord88 » Mon May 02, 2011 4:18 pm
jtull89 wrote: What do these CG shaders do that the normal filters won't? Is it a matter of hardware graphics acceleration?
Yes, all hardware acceleration, so shit like HQ2x runs on your GPU.
I am looking to port all my shaders to Cg for this.