Posted: Sun Feb 26, 2006 4:42 am
That is a nice bug report you posted.
Not only have you taken the time to play the game (go figure!) you managed to come out of it having noticed some problems, and taken some nice screen shots of those problems too.
Next time I play FF3 on Snes9x, perhaps my annoyance with the bug will get the best of me, and I'll use another emulator. Fortunately, I may not notice it though, since I rarely use Mog in my party, and even when I do, I do not typically use his dances [but my guess is these bugs surface elsewhere as well].
I can see why we have a different preference in emu's too. I do not use the bilinear filters with Snes9x, nor do I like to use Super2xai, or Super Eagle with Zsnes of Snes9x. SOMETIMES I interpolate, but usually, that isn't align with my taste either. I pretty much like the default rendering engine of each emu, with scanlines, and snes9x does it a bit better. The other reason I use snes9x is for the two glaringly obvious glitches that occur in Breath of Fire 2 (freezes up after battless) and Final Fantasy 6 - Sky Render Retrans (map screen seems to flash to static and back to normal between steps). I believe it mentions in Zsnes docs. that these errors will pretty much not ever be addressed, because it has to do with something that requires a complete overhaul of the emulation (65012 or whatever that chip is called, timing accuracy). Since I have switched, I haven't come into any serious troubles with 9x yet.
Do you use NES emulators? Try this challenge. See if you can find an emulator for the NES that will allow you to play a full game of Classic Concentration without spazzing out. In my experience, only fceultra can do this...these are the kinds of little tests I use to pick my preferred emulator.
Not only have you taken the time to play the game (go figure!) you managed to come out of it having noticed some problems, and taken some nice screen shots of those problems too.
Next time I play FF3 on Snes9x, perhaps my annoyance with the bug will get the best of me, and I'll use another emulator. Fortunately, I may not notice it though, since I rarely use Mog in my party, and even when I do, I do not typically use his dances [but my guess is these bugs surface elsewhere as well].
I can see why we have a different preference in emu's too. I do not use the bilinear filters with Snes9x, nor do I like to use Super2xai, or Super Eagle with Zsnes of Snes9x. SOMETIMES I interpolate, but usually, that isn't align with my taste either. I pretty much like the default rendering engine of each emu, with scanlines, and snes9x does it a bit better. The other reason I use snes9x is for the two glaringly obvious glitches that occur in Breath of Fire 2 (freezes up after battless) and Final Fantasy 6 - Sky Render Retrans (map screen seems to flash to static and back to normal between steps). I believe it mentions in Zsnes docs. that these errors will pretty much not ever be addressed, because it has to do with something that requires a complete overhaul of the emulation (65012 or whatever that chip is called, timing accuracy). Since I have switched, I haven't come into any serious troubles with 9x yet.
Do you use NES emulators? Try this challenge. See if you can find an emulator for the NES that will allow you to play a full game of Classic Concentration without spazzing out. In my experience, only fceultra can do this...these are the kinds of little tests I use to pick my preferred emulator.