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"Pixellate" shader doesn't work

Posted: Tue Feb 11, 2014 5:35 am
by Spooniest
Neither DirectDraw nor Direct3D work for me, so I'm using OpenGL. I have an nVidia GeForce 7300 LE as my gpu.

It was working before, and now it doesn't. Is there another configuration setting (likely one of the video settings) that it is incompatible with?

Re: "Pixellate" shader doesn't work

Posted: Wed Feb 25, 2015 9:54 pm
by Spooniest
Uh

It's been since June. Nobody noticed my topic did they?

Re: "Pixellate" shader doesn't work

Posted: Fri Feb 27, 2015 7:32 pm
by OV2
What version are you using? What pixellate shader? Did it work with an old version, or with the version you are using? Have you tried any of the testbuilds?

Re: "Pixellate" shader doesn't work

Posted: Fri Feb 27, 2015 9:35 pm
by Spooniest
Version 1.53.

I am running WinXP sp3, with an nVidia GeForce 7300 LE.

It did work once. Now i just get a black screen.

Re: "Pixellate" shader doesn't work

Posted: Fri Feb 27, 2015 10:08 pm
by OV2
I still don't know which pixellate shader you mean. Is it a .cg file? A .shader file?

I'd suggest you try the most recent testbuild from here and use this pixellate shader: pixellate.cg
You need the appropriate cg dlls in the snes9x dir from here.

Re: "Pixellate" shader doesn't work

Posted: Sun Mar 01, 2015 4:12 pm
by Spooniest
I tried it, and while it did give me a picture, it would not animate. It was frozen solid until I turned off the shader.

Not enough VRAM on my system maybe?