I am messing around with shaders for the first time ever, and stumbled upon a massive collection of them here:
https://github.com/libretro/common-shaders
However, none of these shaders seem to work in SNES9x (I tried mostly the shaders in the CRT folder). are these particular types of shaders not supported? I downloaded a few other older shaders that work, but all these new shaders don't seem to work.
I am using an SNES9x Testbuild that I believe is dated 4/2/2015.
Shaders question
Re: Shaders question
try using the newest release of snes9x, v1.54.1.
you also need to use xml style shaders.
you also need to use xml style shaders.
Re: Shaders question
Yo, I need help with this too. None of those shaders work. I just get a black screen. What do I need to do here? I really want to use ScaleFX as it looks better than even xBRZ in some ways.
I'm on the newest release.
I'm on the newest release.
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- Snes9x White Belt
- Posts: 4
- Joined: Fri Jan 05, 2018 2:38 pm
Re: Shaders question
Hey everybody! I downloaded the shaders package from the OP above, but when I select any of the shaders in the "Use GLSL Shader:" dialog, nothing happens after I click "OK". When I re-open the Preferences dialog again, the checkbox to acivate shaders is un-ticked again.
Has anybody gotten them to work?
Has anybody gotten them to work?
Re: Shaders question
Our shader support is a bit dated. The Windows port can use the Cg versions of those shaders, but the GTK+ version is still stuck with the original bsnes xml format.
I plan to eventually implement the glslp format, but I’ve not got around to it yet. The format has some pseudo-configurable options that’ll require some UI work, too.
I plan to eventually implement the glslp format, but I’ve not got around to it yet. The format has some pseudo-configurable options that’ll require some UI work, too.