this was prompted by the new testbuild you posted on your site, without any mention here.
for the record, OV2 posts testbuilds here, and includes a full changelog in each zip file. the most recent is shown below:
Code: Select all
11.10.2015:
- fix mouse cursor not disappearing
24.05.2015:
- improve command line controller settings (mouse should work)
11.05.2015:
- joypad hotkeys should work with all joypads
- another hotplugging attempt
- compiled with vs2013, removes win2k support
02.04.2015:
- fix controller hotplugging
27.02.2015:
- fix crash on gamepad connect/disconnect
- prevent large rewind buffer sizes on 32bit (DaMan)
29.01.2015:
- update xbrz to 1.2 (performance increase)
25.06.2014:
- add 2xbrz/3xbrz
24.06.2014:
- allow port command line arguments to work
- add xbrz (zenju)
22.03.2014:
- correctly parse unicode command line parameters
- minor fixes
16.06.2013:
- make controller command line parameters work
- fix some d3d cg problems
03.05.2013:
- CG changes to support Themaister's NTSC shader and Harlequin's Gameboy
shader
- detect joypad changes
- fix OpenGL slowdown with Blargg's Filters
12.09.2012:
- fixed command line loading of unicode filenames
10.09.2012:
- OpenWith file association changed, s9x icon should no longer appear for
extensions that have no other program associated. Included .reg file to
remove existing icons (might require logoff/logon).
13.08.2012:
- 32bit rom loading stopped working
12.08.2012:
- IRQ fixes (jungle book, looney toons, tetris attack, brawl brothers)
- fast forward toggle hotkey
- half-width katakana display
- no "not a movie snapshot" errors during movie playback
- drag and drop support for movies
Short changelog since 1.53 for those too lazy to check github
- new APU from bsnes (removes most apu hacks, old states should still load)
- cg meta shader support in D3D
- rewind support, adapted from Themaister's SSNES
(enable in emulation->settings, set hotkey in hotkey config)
- libsnes port, adapted from Themaister
- bps soft-patching
- various small emulation fixes