Neither DirectDraw nor Direct3D work for me, so I'm using OpenGL. I have an nVidia GeForce 7300 LE as my gpu.
It was working before, and now it doesn't. Is there another configuration setting (likely one of the video settings) that it is incompatible with?
"Pixellate" shader doesn't work
"Pixellate" shader doesn't work
You can have my cigarettes when I'm dead from lung cancer
Re: "Pixellate" shader doesn't work
Uh
It's been since June. Nobody noticed my topic did they?
It's been since June. Nobody noticed my topic did they?
You can have my cigarettes when I'm dead from lung cancer
Re: "Pixellate" shader doesn't work
What version are you using? What pixellate shader? Did it work with an old version, or with the version you are using? Have you tried any of the testbuilds?
Re: "Pixellate" shader doesn't work
Version 1.53.
I am running WinXP sp3, with an nVidia GeForce 7300 LE.
It did work once. Now i just get a black screen.
I am running WinXP sp3, with an nVidia GeForce 7300 LE.
It did work once. Now i just get a black screen.
You can have my cigarettes when I'm dead from lung cancer
Re: "Pixellate" shader doesn't work
I still don't know which pixellate shader you mean. Is it a .cg file? A .shader file?
I'd suggest you try the most recent testbuild from here and use this pixellate shader: pixellate.cg
You need the appropriate cg dlls in the snes9x dir from here.
I'd suggest you try the most recent testbuild from here and use this pixellate shader: pixellate.cg
You need the appropriate cg dlls in the snes9x dir from here.
Re: "Pixellate" shader doesn't work
I tried it, and while it did give me a picture, it would not animate. It was frozen solid until I turned off the shader.
Not enough VRAM on my system maybe?
Not enough VRAM on my system maybe?
You can have my cigarettes when I'm dead from lung cancer