hi,
i've recently developed a real-time implementation of the "Depixelizing Pixel Art" Algorithm (http://research.microsoft.com/en-us/um/ ... /pixel.pdf) and now i'd like to try it out on an actual emulator. My implementation is done in c++ and OpenGl 3.3.
i've never done anything with emulators before - can you guys tell me where to start?
custom renderer
Re: custom renderer
What platform are you trying to implement this on? In the windows port software filters are implemented in win32/render.cpp. If you require OpenGL then you should probably do it in win32\COpenGL.cpp (COpenGL::Render is called to display each frame).