Anyway, I found a sound bug in Aero the Acro-Bat 2, when fighting Boris. About 10 seconds after the battle starts, the BGM fades and cuts out entirely (sound FX work fine however).
Since the same AtAB2 ROM on my Droid is the same as what's on my computer, here's my NSRT info:
Code: Select all
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Aero the Acro-Bat 2.smc
Name: Aero the AcroBat 2 Company: Sunsoft
Header: SWC Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: Normal ROM: 16 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0xC702 CRC32: 8C05ED51
MD5: 85B449F98AF752E3255A256B6A89BB16
--------------------------Database--------------------------
Name: Aero the Acro-Bat 2
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Platform Genre 2: Side Scrolling
Select Fort Redstar for the top option, and Boss Stage for the second option, and have at you.
**it should be noted that Snes9X v1.43 (which IIRC -IS- the codebase for Snes9X EX) for whinedows has the BGM play all the way through. Same with Snes9X v1.53 for whinedows.**
EDIT: it also happens in the Dr. Dis Industries Boss Stage as well.
Double EDIT: You may as well apply this to all stages in Aero the Acro-bat, since it even does this in Bell Castle Act 1.