Shaders reporting errors when I attempt to use them

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niloklives
Snes9x White Belt
Posts: 8
Joined: Wed Feb 09, 2011 12:52 am

Shaders reporting errors when I attempt to use them

Post by niloklives »

I'm using SNES 9X for windows. I'm using windows 7 64 bit I've tried using both the 32 bit version and 64 bit version of SNES9x. I've placed the right dlls in the snes9x folders and downloaded a bunch of different CG files. Each one reports the same errors (2 pages worth) it seems to be an issue with the cg code but I dont know what. I'm using a GTX 680 and the latest version of Direct X.

Any help would be appreciated. thanks
niloklives
Snes9x White Belt
Posts: 8
Joined: Wed Feb 09, 2011 12:52 am

Re: Shaders reporting errors when I attempt to use them

Post by niloklives »

Can't edit my post. ok so I found something interesting. When downloading the CGs the file contents are totally different from copying and pasting the code from the website. I just c/p and now the shaders work with no errors. anyone else have similar experiences?
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Camo_Yoshi
Snes9x Purple belt
Posts: 922
Joined: Thu Nov 08, 2007 7:59 pm

Re: Shaders reporting errors when I attempt to use them

Post by Camo_Yoshi »

May have been you had got a corrupt download. It happens. :)
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niloklives
Snes9x White Belt
Posts: 8
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Re: Shaders reporting errors when I attempt to use them

Post by niloklives »

maybe except I downloaded it a few times and got teh same result every time and for every shader. it looks like the errors I was getting wer bad syntax. i dunno but I'm glad I got it worked out.
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OV2
Official Win32 Porter/Dev
Posts: 679
Joined: Thu Aug 30, 2007 10:15 pm

Re: Shaders reporting errors when I attempt to use them

Post by OV2 »

If you download them from github you have to either load the whole pack as a zip (using the downloads link), or if you want an individual shader you have to use the "raw" button on the top right before saving.
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