Sudden frame rate drop

If you're having problems with Snes9x, or think you've found a bug, this is the place to be.
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chroniccommand
Snes9x White Belt
Posts: 1
Joined: Sat Dec 17, 2011 12:28 am

Sudden frame rate drop

Post by chroniccommand »

I have a bit of a problem with Snes9x(On ArchLinux). I was just playing chrono trigger. It was running fine up until I changed the button layout. As soon as I change it, the frame rate dropped down to about 15. Is there any way I can fix this?
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BearOso
Official GTK/Linux Porter/Dev
Posts: 460
Joined: Tue Oct 02, 2007 12:50 am

Post by BearOso »

You've hit the bug in GTK+ talked about here: http://code.google.com/p/snes9x-gtk/issues/detail?id=59.

It triggers anytime Preferences saves data and causes the sound input rate to be set too low.

If you can get your packager to pull from git (http://github.com/snes9xgit/snes9x) to get an updated version or can compile the program from there yourself, it will permanently fix the problem.

In the meantime if you edit the option named "sound_input_rate" in the file $HOME/.snes9x/snes9x.xml and set the value to something like 31950 when Snes9x isn't running, you can temporarily fix it. It will only last until you change the preferences again, though.
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