Sudden frame rate drop
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- Snes9x White Belt
- Posts: 1
- Joined: Sat Dec 17, 2011 12:28 am
Sudden frame rate drop
I have a bit of a problem with Snes9x(On ArchLinux). I was just playing chrono trigger. It was running fine up until I changed the button layout. As soon as I change it, the frame rate dropped down to about 15. Is there any way I can fix this?
You've hit the bug in GTK+ talked about here: http://code.google.com/p/snes9x-gtk/issues/detail?id=59.
It triggers anytime Preferences saves data and causes the sound input rate to be set too low.
If you can get your packager to pull from git (http://github.com/snes9xgit/snes9x) to get an updated version or can compile the program from there yourself, it will permanently fix the problem.
In the meantime if you edit the option named "sound_input_rate" in the file $HOME/.snes9x/snes9x.xml and set the value to something like 31950 when Snes9x isn't running, you can temporarily fix it. It will only last until you change the preferences again, though.
It triggers anytime Preferences saves data and causes the sound input rate to be set too low.
If you can get your packager to pull from git (http://github.com/snes9xgit/snes9x) to get an updated version or can compile the program from there yourself, it will permanently fix the problem.
In the meantime if you edit the option named "sound_input_rate" in the file $HOME/.snes9x/snes9x.xml and set the value to something like 31950 when Snes9x isn't running, you can temporarily fix it. It will only last until you change the preferences again, though.