Input rate slider broken (v1.53, Linux, gtk, amd64)

If you're having problems with Snes9x, or think you've found a bug, this is the place to be.
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epsilon72
Snes9x White Belt
Posts: 2
Joined: Fri Oct 28, 2011 9:04 am

Input rate slider broken (v1.53, Linux, gtk, amd64)

Post by epsilon72 »

Hi, I registered here to see if anything can possibly be done about this bug here:
http://code.google.com/p/snes9x-gtk/issues/detail?id=62

I have two linux boxes with snes9x-gtk-1.53 that have this problem. Basically, the input rate slider can't be moved, and whenever you hit "apply" for anything in the preferences menu, the input rate gets changed to 0 and games run very slowly. Is this a gtu/UI bug?

I've only tested this on linux/amd64 so far.
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BearOso
Official GTK/Linux Porter/Dev
Posts: 460
Joined: Tue Oct 02, 2007 12:50 am

Re: Input rate slider broken (v1.53, Linux, gtk, amd64)

Post by BearOso »

epsilon72 wrote:Hi, I registered here to see if anything can possibly be done about this bug here:
http://code.google.com/p/snes9x-gtk/issues/detail?id=62

I have two linux boxes with snes9x-gtk-1.53 that have this problem. Basically, the input rate slider can't be moved, and whenever you hit "apply" for anything in the preferences menu, the input rate gets changed to 0 and games run very slowly. Is this a gtu/UI bug?

I've only tested this on linux/amd64 so far.
It's a bug in Gtk+ 2.24 and greater that causes it to not parse the older GtkBuilder file correctly. This is fixed in git at https://github.com/snes9xgit/snes9x. You can also run glade on the snes9x.ui file, save it, and recompile, and it will be fixed.
epsilon72
Snes9x White Belt
Posts: 2
Joined: Fri Oct 28, 2011 9:04 am

Post by epsilon72 »

Thanks.
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