Snes9x 1.53

This is for people involved in the developement of Snes9x, or SNES emulators in general.
BUG REPORTS BELONG IN TECH SUPPORT/BUG TRACKING!

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OV2
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Post by OV2 » Thu Apr 28, 2011 8:16 pm

As stated in the other thread: you can't.

the_randomizer
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Post by the_randomizer » Thu Apr 28, 2011 10:25 pm

adventure_of_link wrote: sounds like www.proxy.org is your best friend here....
I'm way ahead of you, https://www.secure-tunnel.com
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Silver_light
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Post by Silver_light » Fri Apr 29, 2011 5:23 pm

OV2 wrote:As stated in the other thread: you can't.
It is a pity that no (((((((
Sorry that is not available in 1.51 was (((((((
And why cancel this option interpolated? How to configure sound?
Image

the_randomizer
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Post by the_randomizer » Fri Apr 29, 2011 9:53 pm

Why are people so determined to disable interpolated audio? It sounds pretty crappy without it. :?
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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"

the_randomizer
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Post by the_randomizer » Sat Apr 30, 2011 4:59 am

Microsoft is going to stop supporting XP within a year or so. Windows 7 isn't THAT bad. Better than Vista.
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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"

adventure_of_link
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Post by adventure_of_link » Sat Apr 30, 2011 7:27 am

the_randomizer wrote:Microsoft is going to stop supporting XP within a year or so. Windows 7 isn't THAT bad. Better than Vista.
the problem is that some (if not most) of the code now compiles in a different compiler and it only supports NT kernel windows (2000/XP/Vista/7).

at least this is my understanding.
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SovKa
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Post by SovKa » Sat Apr 30, 2011 9:22 am

Silver_light wrote:
OV2 wrote:As stated in the other thread: you can't.
It is a pity that no (((((((
Sorry that is not available in 1.51 was (((((((
And why cancel this option interpolated? How to configure sound?
Image
I'm talking about.
The reason for cancellation can tell? No one is waving and emulation are not affected.
http://en.wikipedia.org/wiki/Super_Nint ... stem#Audio

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zones
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Post by zones » Sat Apr 30, 2011 10:36 am

Because emulation can be affected if sound samples are interpolated wrongly.

CahosRahneVeloza
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Post by CahosRahneVeloza » Sat Apr 30, 2011 12:50 pm

the_randomizer wrote:Microsoft is going to stop supporting XP within a year or so. Windows 7 isn't THAT bad. Better than Vista.
Off topic post:

Aside from emulators I also play SIMCity 4 and I've read several articles where people say that SC4 runs a bit laggy in Win7 under the "run in XP Mode settings" option & others would say SC4 ran best in Win7. Until all of this is cleared out I might still stick with XP.

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OV2
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Post by OV2 » Sat Apr 30, 2011 1:31 pm

epman5g wrote:just wondering if snes9x 1.53 for Windows will require a minimum of either Win2000 or WinXP to use.
It requires Win2k or higher, as stated in the readme.

I'll see if I can find the time to do a win9x version again.

SovKa
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Post by SovKa » Sat Apr 30, 2011 4:55 pm

zones wrote:Because emulation can be affected if sound samples are interpolated wrongly.
Removed permanently? :(

007_
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Post by 007_ » Sat Apr 30, 2011 5:14 pm

zones wrote:Because emulation can be affected if sound samples are interpolated wrongly.
:cry: :cry: :cry: :cry: :cry: :cry:

the_randomizer
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Post by the_randomizer » Sat Apr 30, 2011 10:36 pm

Interesting....seems as though Byuu need help or, at least want to work together with Snes9x developer and replace the SMP core. Never thought I's see the day. http://board.byuu.org/viewtopic.php?f=16&t=1597 (And yes, I found a way to get to his message board).
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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"

shinyoyo
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Post by shinyoyo » Sun May 01, 2011 11:44 am

I found,open rom diglog has some bugs...

1.It looks the file type filter is invaild,it always display all files.
2.The custum open rom files diglog can't save lasted opend folder.

And Yoshi's Island has a black screen? SuperFX Emulation broken?

the_randomizer
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Post by the_randomizer » Sun May 01, 2011 2:42 pm

shinyoyo wrote:I found,open rom diglog has some bugs...

1.It looks the file type filter is invaild,it always display all files.
2.The custum open rom files diglog can't save lasted opend folder.

And Yoshi's Island has a black screen? SuperFX Emulation broken?
Both Star Fox and Yoshi's Island work fine on my end. I use the NTSC version for both ROMs. There's nothing wrong with SuperFX emulation.
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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"

shinyoyo
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Post by shinyoyo » Mon May 02, 2011 2:43 am

The broken version is pal (Yoshi's Island),But Zsnes can run it.

the_randomizer
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Post by the_randomizer » Mon May 02, 2011 3:13 am

shinyoyo wrote:The broken version is pal (Yoshi's Island),But Zsnes can run it.
Try the NTSC version; it works.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"

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BearOso
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Post by BearOso » Mon May 02, 2011 4:58 am

shinyoyo wrote:The broken version is pal (Yoshi's Island),But Zsnes can run it.
The most common corrupt ROM is PAL, too. Both clean PAL versions (1.0 and 1.1) work fine here.

geoslake
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Post by geoslake » Mon May 02, 2011 9:39 am

Cannot get diagonals to work here, with my xbox360 controller / dpad
(works fine in other emulators) :(

mudlord88
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Post by mudlord88 » Mon May 02, 2011 4:18 pm

jtull89 wrote:What do these CG shaders do that the normal filters won't? Is it a matter of hardware graphics acceleration?
Yes, all hardware acceleration, so shit like HQ2x runs on your GPU.

I am looking to port all my shaders to Cg for this.

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