OV2 wrote:It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by viewing the shortcut's properties, am I right?
Also, that's fantastic news that you'll be working on yet another version I'll definitely be looking forward to it
And since you mentioned it, here's another game that's been riddled with emulation related issues:
Dirt Trax FX, This game's been riddled by flickering menu screens since day one, OK that's an exaggeration but it is riddled by issues even on earlier versions of SNES9x.
OV2 wrote:It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by viewing the shortcut's properties, am I right?
Also, that's fantastic news that you'll be working on yet another version I'll definitely be looking forward to it
And since you mentioned it, here's another game that's been riddled with emulation related issues:
Dirt Trax FX, This game's been riddled by flickering menu screens since day one, OK that's an exaggeration but it is riddled by issues even on earlier versions of SNES9x.
Copy and paste following text into notepad and save it as a .bat. Then but it where snes9x.exe is.
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OV2 wrote:It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
I can't find this hdmating setting in the emulator's options so I'm guessing it's a string I need to add to the shortcut command of the emulator that you can edit by viewing the shortcut's properties, am I right?
Also, that's fantastic news that you'll be working on yet another version I'll definitely be looking forward to it
And since you mentioned it, here's another game that's been riddled with emulation related issues:
Dirt Trax FX, This game's been riddled by flickering menu screens since day one, OK that's an exaggeration but it is riddled by issues even on earlier versions of SNES9x.
Copy and paste following text into notepad and save it as a .bat. Then but it where snes9x.exe is.
Hey no prob, I make batches all the time, so let me know if it doesn't work.
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Camo_Yoshi wrote:Hey no prob, I make batches all the time, so let me know if it doesn't work.
About that batch file...is there any reason why the "hdmatiming" value of 84 doesn't work? Wait...perhaps I should try some other values. Back in a minute.
Edit: *Sigh* No, it didn't work for some reason.
Used @echo off snes9x -hdatiming 84 in the batch file, too. Weird.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
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What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
These suggestions are usually the solution to your issue!
Snes9x FAQs | Forum Rules
What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
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Replace what? I don't know what in bloody blazes you're talking about. I did replace it, with that exact command, and it still didn't work when I opened the batch file. Am I not missing something in the notepad?
Code:
@echo off
snes9x -hdmatiming 84
That's exactly what I used. And it sure as heck won't let me add
"-hdmatiming 84" in the command line of a shortcut, either. It tells me that it's "not a valid command". Makes perfect sense.
Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"
Replace what? I don't know what in bloody blazes you're talking about. I did replace it, with that exact command, and it still didn't work when I opened the batch file. Am I not missing something in the notepad?
Code:
@echo off
snes9x -hdmatiming 84
That's exactly what I used. And it sure as heck won't let me add
"-hdmatiming 84" in the command line of a shortcut, either. It tells me that it's "not a valid command". Makes perfect sense.
Never mind, I guess it doesn't work after all.
Dammit OV2, get that workaround done already for snes9x 1.521!
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sjyune wrote:two SA1 games currently not running properly under Snes9x
*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)
hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
...you know, you didn't have to post this here then make a new thread on it...
sorry, my bad..while i was sumitting the post, my IE crashed and thought it didn't go through (as i checked my message didn't show up till then)...so made a new thread instead...later, i found out i made a double post....geez...
mod, plaese don't mind to delete my double-post here
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Snes9x FAQs | Forum Rules
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I'm not sure if it existed before or not but I just noticed SNES9x doesn't correctly scale the image of the game screen. When I set the configuration file display resolution to 512x448 (exactly twice the size of the SNES default of 256x224) it does NOT double every line. About 1 out of every or so lines is NOT doubled. This happens both vertically and horizontally. I'm not sure but my computer is running Windows 7 instead of XP, so maybe Windows 7 interprets window size differently, counting the outer border of the window in this measurement, not just the game screen size (which is what SHOULD be set to a multiple of 256x224).
Please fix this. It is very distracting to see sprites slightly deform as they cross one of these rows or columns of "bad" pixels.
Videogamer555 wrote:I'm not sure if it existed before or not but I just noticed SNES9x doesn't correctly scale the image of the game screen. When I set the configuration file display resolution to 512x448 (exactly twice the size of the SNES default of 256x224) it does NOT double every line. About 1 out of every or so lines is NOT doubled. This happens both vertically and horizontally. I'm not sure but my computer is running Windows 7 instead of XP, so maybe Windows 7 interprets window size differently, counting the outer border of the window in this measurement, not just the game screen size (which is what SHOULD be set to a multiple of 256x224).
Please fix this. It is very distracting to see sprites slightly deform as they cross one of these rows or columns of "bad" pixels.