I was wondering if it would be possible to add a SNES-NTSC composite drawing method and support for 1280x720 in a future release
as you can probably tell by my nick, I'm somewhat of an emulation fan
that said, I'm almost computer-illiterate so if this doesn't make much sense, you don't get it at all, or you need me to show you what I'm talking about, just say so.
I'm not sure if it's kosher to name other emulators around here, but there's a NES emu that has a NES-NTSC drawing method to make the games look exactly like they were on your non-flatscreen TV all those years ago
also, the 1280x720 thing is just because I despise those black bars on my "fullscreen", CURSE THEM, CURSE THEM AND THEIR FAMILIES! *shakes an angry fist*
anyway, thanks for your time, keep up the great work.
[Request] SNES-NTSC drawing and 1280x720 resolution
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- Snes9x White Belt
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I don't know about the Windows port of SNES9x, but the Linux port has included blargg's snes_ntsc filter for ages.
As for stretching the output to wide-screen... well, there's a lot of different opinions about exactly which is the right aspect ratio for SNES output, but 16:9 is pretty definitely wrong. It's probably possible in the current version by tinkering with the various scaling options, but I leave you to figure it out.
As for stretching the output to wide-screen... well, there's a lot of different opinions about exactly which is the right aspect ratio for SNES output, but 16:9 is pretty definitely wrong. It's probably possible in the current version by tinkering with the various scaling options, but I leave you to figure it out.
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- Snes9x White Belt
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- Official Android Porter
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