Snes9x 1.52 is now dead due to Snes9X 1.53 being out

This is for people involved in the developement of Snes9x, or SNES emulators in general.
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squall_leonhart69r

Re: Problems with Video Output

Post by squall_leonhart69r »

adventure_of_link wrote:
Ghoulgamesh wrote:Before I start up my emulator I get this message.



Failed to initialize currently selected display output!
Try switching to a different output method in the display settings.



I've tried switching to all the different outputs, but nothing seems to work. The audio is coming through just fine but the screen stays completely black. How do I fix the video?
Change the display output to DirectDraw. Some video cards just don't like Direct3D, for some reason. :|
ATI Rage? lol.
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Camo_Yoshi
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Re: Problems with Video Output

Post by Camo_Yoshi »

squall_leonhart69r wrote:
adventure_of_link wrote:
Ghoulgamesh wrote:Before I start up my emulator I get this message.



Failed to initialize currently selected display output!
Try switching to a different output method in the display settings.



I've tried switching to all the different outputs, but nothing seems to work. The audio is coming through just fine but the screen stays completely black. How do I fix the video?
Change the display output to DirectDraw. Some video cards just don't like Direct3D, for some reason. :|
ATI Rage? lol.
My thoughts exactly, I always swear by Intel or nVidia.
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adventure_of_link
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Re: Problems with Video Output

Post by adventure_of_link »

Camo_Yoshi wrote:
squall_leonhart69r wrote:
adventure_of_link wrote: Change the display output to DirectDraw. Some video cards just don't like Direct3D, for some reason. :|
ATI Rage? lol.
My thoughts exactly, I always swear by Intel or nVidia.
Well sadly this netbook has an Intel chipset in it, and it doesn't like D3D. :?
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Camo_Yoshi
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Re: Problems with Video Output

Post by Camo_Yoshi »

adventure_of_link wrote:
Camo_Yoshi wrote:
squall_leonhart69r wrote: ATI Rage? lol.
My thoughts exactly, I always swear by Intel or nVidia.
Well sadly this netbook has an Intel chipset in it, and it doesn't like D3D. :?
It's because it's integrated GFX, and not a Graphics card. Integrated GFX often reports it's capabilities to programs incorrectly, which is why you get strange graphical errors, or sometimes no functionality at all (in your case)!
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squall_leonhart69r

Post by squall_leonhart69r »

GMA 950.

no vertex pipelines.
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Post by Camo_Yoshi »

squall_leonhart69r wrote:GMA 950.

no vertex pipelines.
That too. :P
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Post by Camo_Yoshi »

Yeah, we aren't really supporting Win98 anymore, sorry folks.

You might just want to stick to version 1.51
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Post by the_randomizer »

To this day I'm still confused as to why people refuse to upgrade from 98 to XP (there's always installing dual boot OSes)...
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Post by Camo_Yoshi »

the_randomizer wrote:To this day I'm still confused as to why people refuse to upgrade from 98 to XP (there's always installing dual boot OSes)...
Dualboot 98\XP = XP says DO NOT WANT 98 DUALBOOT.
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Post by adventure_of_link »

Camo_Yoshi wrote:
the_randomizer wrote:To this day I'm still confused as to why people refuse to upgrade from 98 to XP (there's always installing dual boot OSes)...
Dualboot 98\XP = XP says DO NOT WANT 98 DUALBOOT.
I thought you installed the OS'es from oldest to youngest? :?
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Post by the_randomizer »

adventure_of_link wrote:
I thought you installed the OS'es from oldest to youngest? :?
I have a Windows 7 and XP set up as a dual boot, with XP first and then 7, but so far I never had any problems.
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Post by Camo_Yoshi »

XP doesn't care about Windows 7 though, since they each have their own bootloader.

98 has no bootloader, so you need to use LILO or GRUB4DOS if you want to dualboot 98/XP.
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Post by the_randomizer »

Camo_Yoshi wrote:XP doesn't care about Windows 7 though, since they each have their own bootloader.

98 has no bootloader, so you need to use LILO or GRUB4DOS if you want to dualboot 98/XP.
My mistake.
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squall_leonhart69r

Post by squall_leonhart69r »

even windows 9x has a bootloader, k thnx.
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Post by CahosRahneVeloza »

[s]I found another game that suffers from audio syncing issues. This time it's, Treasure Hunter G. As soon as the game starts the mini prologue intro, there is a noticeable audio hiccup which continues all throughout your playing session.

Again, just like with the other previous reports by me & another poster, these issues where never present in the previous version.[/s]

EDIT & Public Apology:

OK, this one is a false alarm, I am very sorry folks :(

It was just a bit of timing issue, after enabling vsyncing I managed to fix this one.

Again, I'm very sorry, my bad.
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Post by Camo_Yoshi »

Don't worry about it. :) Thanks for letting us know, though.
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Post by Phil »

Major bug regarding the speed.
When frame skipping is set to "fixed 0", and use the turbo once, the emulator refuses to lower the speed. Reducing the speed manually does nothing.
And worst, closing the emu an reopening it doesn't fix the problem as something is stored in the .conf .

Happened in snes9x 1.52 fix 4

Edit: Oh it seems the function to increase/decrease speed doesn't work.
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Post by OV2 »

When frameskip is set to fixed 0, the only thing limiting the speed is audio sync. If you disable that you will have constant turbo, regardless of the turbo button.

Increasing/decreasing speed only works with auto frameskipping and audio sync disabled.
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Post by CahosRahneVeloza »

Hi guys, I found another issue with this recent release (fix4).

The game is Secret of Mana (all region versions).

The issue? Right after the short prologue sequence when you start the game & as the mode7 map screen flies in, you'll notice that the "floating" map might give you seizures as the scrolling sequence isn't scrolling properly with the map flashing about as it goes.

I also re-checked with version 1.51 of the emulator & this issue is not present there.
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Post by OV2 »

It's a known issue. Until the next version is released you can start snes9x with "-hdmatiming 84" to remove the flickering.
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