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PostPosted: Tue Jan 12, 2010 9:26 pm 
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Official Mac OSX Porter/Dev
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Snes9x 1.52

GTK, Windows, Mac OS X and Unix (command-line) ports are ready at:
http://www.caitsith2.com/snes9x152/
http://snesemu.black-ship.net/index.php ... nes9x+1.52
http://download.sessionclan.de/overfiend/snes9x/
http://sites.google.com/site/bearoso/
Please mirror files if you can.
Edit: added mirror sites. :)

Important: The 1.52 savestate (freeze file) is not compatible with older versions!

I'll announce the detail of this release later...

changes:
Code:
Snes9x 1.52
- IMPORTANT NOTICE: The structure of savestates (also known
  as snapshots / freeze files) is incompatible with older
  versions! Snes9x 1.52 cannot read the savestates created
  by 1.51 or older.                                         (zones)
- Highly acculate SPC700 and S-DSP emulation.               (Blargg)
- Replaced APU emulation cores (SPC700 and S-DSP) with
  ones provided by Blargg's SNES_SPC library. This renders
  savestates incompatible with older versions.              (BearOso, zones)
- SPC7110 emulation.                                        (byuu, neviksti)
- Merged bsnes' SPC7110 emulation code. Note that the .rtc
  file of Far East of Eden Zero is incompatible with older
  versions.                                                 (zones)
- Removed graphics pack support. It's no more necessary.    (zones)
- Replaced S-RTC emulation code with bsnes' one to keep the
  good compatibility of .rtc files between the two
  emulators. As a result, Daikaijuu Monogatari 2 now
  outputs the .rtc file, and its .srm file is incompatible
  with older versions.                                      (zones)
- Added savestate supports for DSP-2, DSP-4, ST-010 and
  OBC1.                                                     (zones)
- Added UPS support.                                        (byuu)
- Fixed DSP-4 AI problem.                                   (Jonas Quinn)
- Fixed invalid memory accesses in C4 and OBC1 codes.       (zones)
- Fixed invalid memory accesses in BSX codes. My mistake.   (zones)
- Fixed the read value of $213e, $4210 and $4211.           (zones)
- Fixed the writing of word values at the memory boundary.  (zones)
- Fixed the bug that the unnecessary SA-1 emulation
  continues once any SA-1 games are launched.               (zones)
- Removed old color blending codes.                         (zones)
- Removed too-old Snes96 and ZSNES snapshot support.        (zones)
- Updated command-line options.                             (zones)
- Code cleaning.                                            (zones)
- GTK+ : Added a port of Snes9x to the GTK+ toolkit.        (BearOso)
- Unix : Reconstructed and simplified all the contents.
  Some features have been removed to be simple, and many
  options have changed. GTK+ port is recommended for most
  of Linux users.                                           (zones)
- Win32: Now uses snes9x.conf to prevent problems with
  modified meaning of settings.                             (OV2)
- Win32: Removed broken OpenGL mode.                        (OV2)
- Win32: Removed support for 8bit output.                   (OV2)
- Win32: Reworked settings dialogues to accomodate the
  new APU core and display settings.                        (OV2)
- Win32: Updated defaults to use D3D and XA2 (better
  Vista and Win7 support).                                  (OV2)
- Win32: Direct3D and XAudio2 support.                      (OV2)
- Win32: Added Blargg's ntsc filter (three presets).        (OV2)
- Mac  : Fixed corrupted screenshot on Intel Mac.           (zones)
- Mac  : Fixed sudden abort in QuickTime movie export on
  Intel Mac.                                                (zones)
- Mac  : Changed sound settings for the new APU core.       (zones)
- Mac  : Changed the default folder which Snes9x looks for
  to 'Application Support' folder.                          (zones)
- Mac  : Changed folder names: 'IPSs' -> 'Patches',
  'BIOSs' -> 'BIOSes'.                                      (zones)
- Mac  : Added Blargg's ntsc filter.                        (zones)
- Mac  : Internal changes for Leopard and Snow Leopard.     (zones)


Last edited by zones on Fri Jan 15, 2010 1:00 pm, edited 1 time in total.

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PostPosted: Tue Jan 12, 2010 11:08 pm 
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Snes9x Purple belt
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WOOT!

Better sound, and more DSP support!

Thanks much!

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PostPosted: Wed Jan 13, 2010 1:25 am 
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Snes9x Orange Belt

Joined: Sat Oct 17, 2009 4:18 am
Posts: 222
WOAH that was unexpected! The Snes9xGx port should be just around the corner, right? PS, the SPC700 emulation is AWESOME! Someone should tell dborth about it.

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PostPosted: Wed Jan 13, 2010 9:46 am 
meh, without OV2's additions, its just useless on Vista/7.


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PostPosted: Wed Jan 13, 2010 12:12 pm 
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Snes9x White Belt

Joined: Thu May 26, 2005 12:59 pm
Posts: 49
Huzzah for an ALSA sound-driver in the Linux port!

One minor problem I've found: I happened to have "Use overscanned height" enabled in the previous snes9x-gtk build I used, and when I started the new version, I saw the image on the left; when I turn off "Use overscanned height" I see the image on the right:

Image Image

The effect is the same - vertically squished, big black line in the middle - whether I use XVideo or OpenGL, whether I enable "maintain aspect ratio" or not, whether I resize the window to be big or small.

Obviously I've found myself a workaround, but I thought I should mention it.


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PostPosted: Wed Jan 13, 2010 12:13 pm 
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Official Mac OSX Porter/Dev
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Joined: Sat May 15, 2004 11:58 pm
Posts: 908
Location: Japan
Four ports are available in this release.

GTK+ port by BearOso
Windows port by OV2
Mac OS X port by me
also simplified command line port (GTK+ is recommended for Linux users.)

The new sound core, thanks to blargg. Also above three port (except command-line port) now support blargg's NTSC filter.

SPC7110 emulation, thanks to bsnes. You don't need graphics pack now.

Now we highly recommend UPS instead of IPS.


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PostPosted: Wed Jan 13, 2010 12:28 pm 
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Snes9x White Belt
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Posts: 32
Location: Germany
There are graphical glitches in Super Metroid... this is with the default settings: (except 4:3 screen ratio)

http://img193.imageshack.us/img193/6531 ... d4img1.png
http://img59.imageshack.us/img59/2622/metroid4img2.png


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PostPosted: Wed Jan 13, 2010 12:35 pm 
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Screwtape wrote:
Huzzah for an ALSA sound-driver in the Linux port!

One minor problem I've found: I happened to have "Use overscanned height" enabled in the previous snes9x-gtk build I used, and when I started the new version, I saw the image on the left; when I turn off "Use overscanned height" I see the image on the right:

Image Image

The effect is the same - vertically squished, big black line in the middle - whether I use XVideo or OpenGL, whether I enable "maintain aspect ratio" or not, whether I resize the window to be big or small.

Obviously I've found myself a workaround, but I thought I should mention it.

I've reproduced this with the "multithreaded" option. The overscanned height seems to hit an edge case. Does it work if you turn that off?


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PostPosted: Wed Jan 13, 2010 12:53 pm 
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creaothceann wrote:
There are graphical glitches in Super Metroid... this is with the default settings: (except 4:3 screen ratio)

http://img193.imageshack.us/img193/6531 ... d4img1.png
http://img59.imageshack.us/img59/2622/metroid4img2.png

Works here in the Linux port:

Image

Might be a byte-alignment/pixel format issue.


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PostPosted: Wed Jan 13, 2010 3:13 pm 
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Snes9x White Belt

Joined: Tue Jul 11, 2006 7:00 pm
Posts: 18
I've tried the Ubuntu Karmic build of Snes9x-GTK 1.52 on Debian testing here, and it seems to work fully. Sound is a bit funny though, might be slightly out of sync, I'll have to see if I can do some fiddling with it later.


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PostPosted: Wed Jan 13, 2010 3:50 pm 
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Snes9x White Belt

Joined: Wed Jan 13, 2010 3:43 pm
Posts: 1
Can confirm re Metroid that same issue happens in Directdraw and Direct3D but what is a bit weird and might give a dev a clue is that it corrects itself from time to time.

On the planet it was all corrupted when I landed but once I went thru the first door it righted itself and when I returned back outside it was fine...

Can't seem to find a combination of options that causes it..

Running on Window 7 X64 2meg ram Nvidia 7800 card with latest DirectX and card drivers..


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PostPosted: Wed Jan 13, 2010 4:00 pm 
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Official Win32 Porter/Dev
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Here is a temporary fix until I can pinpoint the issue:

EDIT: see later post for link and fix-list

Note: you might have to switch rooms or open/close the map when loading a savestate to remove an already present glitch.


Last edited by OV2 on Sun Jan 17, 2010 12:01 am, edited 4 times in total.

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PostPosted: Wed Jan 13, 2010 4:59 pm 
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Posts: 407
byuu wrote:
May just be the Windows port, but Earthworm Jim 2 dies at the title screen with an ear shattering note stuck on.

That's one of those HDMA-sample-spooling games. I tested some of those, but not that one. It might need a timing hack, too.


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PostPosted: Wed Jan 13, 2010 6:31 pm 
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Snes9x White Belt
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OV2:
Thanks, that fixed the issue.

Found another one: When I want to record an AVI file, SNES9x crashes as soon as the codec selection window is on screen.


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PostPosted: Wed Jan 13, 2010 6:44 pm 
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Posts: 407
byuu wrote:
One more suggestion, filter/hq2x.cpp destroys GCC when you have 1GB of RAM or less, like in my virtual machine and on Derrick Sobodash's Loongson laptop. If you update the source like so:

Code:
//(2,3,4) just means to do this for all three HQnX routines
void HQ(2,3,4)X_16 (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height)
{
#ifnfef NO_HQ2X
...
#endif
}


It can be compiled with only 384MB of memory. It would make a great compile-time option, in my opinion :/

Someone posted a request like that (no-filters option) on my bug-tracker, along with a no-sound-driver suggestion. It's actually on my TODO list.


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PostPosted: Wed Jan 13, 2010 8:45 pm 
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Snes9x White Belt

Joined: Wed Jan 13, 2010 8:40 pm
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Mediafire mirror :

http://www.mediafire.com/?nqfhmvztmbz


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PostPosted: Wed Jan 13, 2010 8:50 pm 
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Snes9x White Belt
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Location: Germany
After starting SNES9x, B (the "Delete" key) doesn't do anything until it is re-assigned.

My pad config is like this (Select is Right Shift and L is Left Shift key, which works despite the warning).


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