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 Post subject: JIT
PostPosted: Sat May 11, 2013 4:52 pm 
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Snes9x White Belt

Joined: Thu May 02, 2013 2:33 pm
Posts: 32
I know SNES9x actively uses GTK to stay cross paltform so my question is this: Has anyone considered adding a JIT compiler to the emulator as an option? It might help get rid of the slow down issues seen when too many sprites come on screen for those who might not want it to happen.


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 Post subject: Re: JIT
PostPosted: Sat May 11, 2013 8:43 pm 
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Snes9x Orange Belt

Joined: Tue May 03, 2011 2:35 pm
Posts: 333
Inigo Montoya wrote:
I do not think it means what you think it means.

GTK is a toolkit, not a programming language or runtime environment. snes9x is not written in any fully- or partially-interpreted language such as java; the code is compiled with all applicable optimizations long before you download it (unless you build it yourself).

in any case, the slowdown is present on the actual hardware; changing the method in which snes9x is built/executed has no effect on that at all.


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