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PostPosted: Mon Feb 20, 2012 6:29 pm 
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Official Win32 Porter/Dev
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Valid.ext controls which filetypes are listed in the open file dialog (unless "All Files" is selected), which files are accepted with drag and drop onto the window and which filetypes are registered/supported on the jumpstart list. Y/N signals compressed.

If you feel you've messed up the file you can simply delete it, s9x will then recreate the default file.


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 Post subject:
PostPosted: Mon Feb 20, 2012 7:34 pm 
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Snes9x White Belt
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Worked perfectly... thank you.


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 Post subject: Re: Snes9x 1.53
PostPosted: Mon Mar 12, 2012 9:01 pm 
It appears that evne though the 7z and other extension files appear i nthe rom selection lister, it can't actually open them.

is 1.53 using FEX

if not

http://kode54.foobar2000.org/File_Extra ... 54.tar.bz2

a modified FEX that fixes the lzma memory leak and adds lzma2 and other type support.


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 Post subject: Re: Snes9x 1.53
PostPosted: Tue Mar 13, 2012 10:19 pm 
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Snes9x Orange Belt

Joined: Sat Oct 17, 2009 4:18 am
Posts: 222
I know this is off topic, but how is Snes9x 1.54 coming along and what new features will it have?

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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 7:08 pm 
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Snes9x Purple belt
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3. DO NOT ask when the next version of Snes9x is out. It's out when it's out, and no sooner. Begging the devs/porters will likely delay any forthcoming releases.

viewtopic.php?f=1&t=4852

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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 8:12 pm 
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Hero of Hyrule | Official Port Recruiter

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Camo_Yoshi wrote:
3. DO NOT ask when the next version of Snes9x is out. It's out when it's out, and no sooner. Begging the devs/porters will likely delay any forthcoming releases.

viewtopic.php?f=1&t=4852

BIG difference here. he's only asking about the current progress of the next release of Snes9X, NOT when a new version will be out.

As long as we don't have half the board or whatever asking about the current progress within a span of say, days, it's cool.

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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 8:13 pm 
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Snes9x Orange Belt

Joined: Sat Oct 17, 2009 4:18 am
Posts: 222
I wasn't asking when it was coming out, only what we can expect (what's new), but since I violated the unwritten law, I'll just bugger off.

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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"


Last edited by the_randomizer on Wed Mar 14, 2012 8:14 pm, edited 2 times in total.

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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 8:14 pm 
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Hero of Hyrule | Official Port Recruiter

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the_randomizer wrote:
I wasn't asking when it was coming out, only what we can expect (what's new), but since I violated the unwritten law, I'll just bugger off.

No you're fine, apparently we got people playing mod when they didn't know...

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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 8:15 pm 
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Joined: Sat Oct 17, 2009 4:18 am
Posts: 222
adventure_of_link wrote:
the_randomizer wrote:
I wasn't asking when it was coming out, only what we can expect (what's new), but since I violated the unwritten law, I'll just bugger off.

No you're fine, apparently we got people playing mod when they didn't know...


Yeah I guess that was bound to happen. I just don't want to deal with another nonexistent Zsnes release (that is, have something announced and then not happen).

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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"


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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 8:16 pm 
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Hero of Hyrule | Official Port Recruiter

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the_randomizer wrote:
adventure_of_link wrote:
the_randomizer wrote:
I wasn't asking when it was coming out, only what we can expect (what's new), but since I violated the unwritten law, I'll just bugger off.

No you're fine, apparently we got people playing mod when they didn't know...


Yeah I guess that was bound to happen. I just don't want to deal with another nonexistent Zsnes release (that is, have something announced and then not happen).

True dat, I guess..

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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 10:42 pm 
adventure_of_link wrote:
the_randomizer wrote:
I wasn't asking when it was coming out, only what we can expect (what's new), but since I violated the unwritten law, I'll just bugger off.

No you're fine, apparently we got people playing mod when they didn't know...


typical camo yoshi D:


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 Post subject: Re: Snes9x 1.53
PostPosted: Wed Mar 14, 2012 11:05 pm 
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Snes9x Orange Belt

Joined: Sat Oct 17, 2009 4:18 am
Posts: 222
I don't want this to turn into a sh*tstorm, so I'll leave it at that. I guess I just give off a n0ob scent some find offensive.

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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"


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 Post subject: Re: Snes9x 1.53
PostPosted: Thu Mar 15, 2012 3:51 am 
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Snes9x Purple belt
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That'll teach me to read the post more closely. :oops:

No hard feelings?

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What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
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 Post subject: Re: Snes9x 1.53
PostPosted: Thu Mar 15, 2012 5:45 am 
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Hero of Hyrule | Official Port Recruiter

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squall_leonhart69r wrote:
adventure_of_link wrote:
the_randomizer wrote:
I wasn't asking when it was coming out, only what we can expect (what's new), but since I violated the unwritten law, I'll just bugger off.

No you're fine, apparently we got people playing mod when they didn't know...

typical camo yoshi D:


Look whose talking, but whatever...

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Unofficial Test Monkey For:
* Snes9X GX (Wii)
* Snes9X EX (Android)
* Snes9X 64-bits (PC/Mac)

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 Post subject: Re: Snes9x 1.53
PostPosted: Thu Mar 15, 2012 5:52 am 
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Snes9x Orange Belt

Joined: Sat Oct 17, 2009 4:18 am
Posts: 222
Camo_Yoshi wrote:
That'll teach me to read the post more closely. :oops:

No hard feelings?


Don't worry about it. :mrgreen: I just don't want Snes9x to die an ignominious death like so many emulators have.

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Lisa: "I hope you all know you're sponsoring a murderous pirate!"
Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"


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 Post subject: Re: Snes9x 1.53
PostPosted: Sat Mar 17, 2012 3:31 am 
adventure_of_link wrote:
squall_leonhart69r wrote:
adventure_of_link wrote:
No you're fine, apparently we got people playing mod when they didn't know...

typical camo yoshi D:


Look whose talking, but whatever...


:twisted:]

bwahahaha


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 Post subject: Re: Snes9x 1.53
PostPosted: Fri Mar 23, 2012 10:34 pm 
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Snes9x White Belt

Joined: Tue Dec 13, 2011 4:20 am
Posts: 14
The next version will come out "when it's done"™. :)


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 Post subject: Re: Snes9x 1.53
PostPosted: Sun Mar 25, 2012 12:02 pm 
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Snes9x Orange Belt

Joined: Sat Oct 17, 2009 4:18 am
Posts: 222
I know that, I just want to get an idea as to what new features will be in this release.

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Sponsor: "A pirate!!? Well, that's hardly the image we need for Long John Silvers!"


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 Post subject: Re: Snes9x 1.53
PostPosted: Sun Aug 19, 2012 4:21 pm 
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Snes9x White Belt

Joined: Sat Jan 30, 2010 10:58 pm
Posts: 18
Just found another "sound processing core" related game bug.

When playing the first Mortal Kombat game with file name "Mortal Kombat (U)[!]" (the verified good ROM Dump) there is an annoying rattling sound that plays all throughout the game as you play. The rattling almost sounds as if you are watching a movie on a movie projector so you could imagine you are viewing one, but still it does sound annoying :D


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 Post subject: Re: Snes9x 1.53
PostPosted: Sun Aug 19, 2012 4:31 pm 
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Official Win32 Porter/Dev
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That has already been fixed - you can use one of the newer testbuilds if you are on windows.


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