It is currently Tue Dec 12, 2017 2:49 am

All times are UTC




Post new topic Reply to topic  [ 137 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject:
PostPosted: Thu Sep 08, 2011 7:22 pm 
Offline
Snes9x White Belt

Joined: Thu Sep 08, 2011 7:15 pm
Posts: 1
I'm using snes 9x ex on ipod 4th gen - it works great.
But I've encountered a bug with save system: I was playing FFVI, and at one point I decided to load game (not from save state, from game save), resetted the game and the last save was like about 1-2 hours ago, while i saved like 10 times in this 1-2 hours.
I can reproduce this buy saving (selecting "save" in FFVI in game menu) and killing snes 9x ex process. After starting app again in-game saves and save sates wont have anything from a game session which process i've terminated.

Any advice on this?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 08, 2011 10:08 pm 
Offline
Hero of Hyrule | Official Port Recruiter

Joined: Mon May 24, 2004 5:06 pm
Posts: 2588
Location: 255.255.255.255
SparroHawc wrote:
adventure_of_link wrote:
SparroHawc wrote:
Of course, it might be a nice option for iPads.
so what, what about droid pads :P


erk... Droid pads too, yes. Or as odditude mentions, anything that does higher res. I should be keeping that in mind, as I own an Android device myself. c_c

does the HTC Evo 3D do higher res?

_________________
Image

Unofficial Test Monkey For:
* Snes9X GX (Wii)
* Snes9X EX (Android)
* Snes9X 64-bits (PC/Mac)

ZSNES|Ben Heck|NSRT|Bob Smiley


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 09, 2011 7:27 pm 
Offline
Snes9x Orange Belt

Joined: Tue May 03, 2011 2:35 pm
Posts: 333
thou shalt know thine own smartphone :p

evo 3d does qHD.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 23, 2011 2:41 am 
Offline
Snes9x White Belt

Joined: Fri Sep 23, 2011 2:30 am
Posts: 1
Is there a way to scale the screen size to a different setting on the iOS port? Basically I'm trying to make the display smaller, more like iMasterGear or iMAME4all so the buttons don't cover the playing area as much.

Image

Basically the bottom area is blank so I can line the buttons up.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Sep 26, 2011 8:24 am 
Offline
Snes9x White Belt

Joined: Mon Sep 26, 2011 8:22 am
Posts: 1
I was using an app called SNesoid recently but it started crashing randomly every 10 minutes or so and losing all progress. I switched and am running Snex9x EX 1.4.3 on Android 2.3.4.

Snes9x EX is having the same exact crashing problem. I started the game over and everything. I'm using a different rom, on a different emulator, with a different save file. What's the deal here?

My phone is the Galaxy SII Epic 4G Touch on Sprint. Is there known issues on this device? It crashes to home screen every 6-10 minutes.


Last edited by ayjis on Thu Sep 29, 2011 6:49 am, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 27, 2011 10:17 am 
Offline
Snes9x White Belt

Joined: Tue Sep 27, 2011 10:15 am
Posts: 2
I downloaded snes9x ex for my xperia play, but I am unable to change my frameskip to 1 so i can take away some of the input lag.

The inpug lag is very noticable and makes games like Megaman X really hard to play. Is there a way to put it to 1 in xperia play? It only gives the options "auto" and "0"


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 03, 2011 6:04 pm 
Offline
Official Android Porter
User avatar

Joined: Mon Feb 07, 2011 9:20 pm
Posts: 303
Location: All up in your business
Frameskip: Auto -should- make it so that the frameskip adjusts to let the emulation keep up with how fast it's supposed to run, and remove any input lag. There's probably some obscure differences with the Xperia Play. I'm not sure we'll get a fix until Rakashazi has one to test on. :/

As for the Galaxy SII... Did SNesoid have the crashing problem when you first got it? There might be another app conflicting with it or something.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 15, 2011 9:28 pm 
Offline
Snes9x White Belt

Joined: Sat Oct 15, 2011 9:07 pm
Posts: 3
I just ran into a major problem with the android version with the SIXAXIS app.

link to the sixaxis app
http://market.android.com/details?id=co ... scontrolle
and developer
http://www.dancingpixelstudios.com/

This app allows the use of ps3 sixaxis/dualshock3 controllers on android. The way it works is that it maps buttons on the controller to a IME keyboard. This thing is great with snes9x and a ps3 controller. SNES9x ex just thinks I am using hardware keys.

The problems comes when you are trying to use a 2nd ps3 controller. From what I can tell, every player must use a separate input all together. The second controller uses different keys on the keyboard and snes9x ex will not let 2 players share the keyboard.


To give you a clearer picture of whats going on, here is how the ps3 controllers are bound to android controls on my tablet.
Code:
[b]PS3 BUTTON: PLAYER 1: PLAYER 2[/b]
LEFT:  DPAD_LEFT:  *
RIGHT: DPAD_RIGHT: #
UP: DPAD_UP: A
DOWN: DPAD_DOWN: B
SELECT: BACK: C
START: DPAD_CENTER: E
HOME (PS LOGO): HOME: D
SQUARE:0: F
TRIANGLE:1:G
CIRCLE:2:H
X:3:I
L1:4:J
L2:5:K
R1:6:L
R2:7:M

Analog sticks are default to simulate the same as the dpad. Also if its running on gingerbread, the Xperia play PS3 controls are available.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Oct 30, 2011 11:16 pm 
Offline
Snes9x White Belt

Joined: Tue Sep 27, 2011 10:15 am
Posts: 2
Seiken Densetsu 3 doesn't work on the latest version of SNES9x EX. It glitches out on file select and in game.

This sucks, because the input delay was the reason I didn't play it before on 1.4.3 even though it worked perfectly, and now that it has been fixed and is great now on my xperia I was really looking forward to finally starting up SD3 too :(


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 31, 2011 8:48 pm 
Offline
Official iOS & Android Porter

Joined: Sat Jan 01, 2011 9:51 pm
Posts: 79
Location: Washington DC, USA
arek920 wrote:
Seiken Densetsu 3 doesn't work on the latest version of SNES9x EX. It glitches out on file select and in game.

Just uploaded the latest 1.4.7.1 which fixes the issue.

BEan wrote:
The problems comes when you are trying to use a 2nd ps3 controller. From what I can tell, every player must use a separate input all together. The second controller uses different keys on the keyboard and snes9x ex will not let 2 players share the keyboard.

Separate inputs per player on one device are planned for a future update. I'm also doing some research into native Sixaxis support.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Nov 12, 2011 7:02 am 
Offline
Snes9x White Belt

Joined: Sat Nov 12, 2011 6:54 am
Posts: 5
Where do you upload the files? I cannot find it in the Android market.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Nov 12, 2011 7:28 am 
Offline
Snes9x Purple belt
User avatar

Joined: Thu Nov 08, 2007 7:59 pm
Posts: 919
Location: /dev/null
Maniaxx wrote:
Where do you upload the files? I cannot find it in the Android market.


http://www.explusalpha.com/home/snes9x-ex/downloads

_________________
Snes9x FAQs | Forum Rules
What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
These suggestions are usually the solution to your issue!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Nov 12, 2011 7:31 am 
Offline
Snes9x White Belt

Joined: Sat Nov 12, 2011 6:54 am
Posts: 5
Thanks!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Nov 13, 2011 1:37 pm 
Offline
Snes9x White Belt

Joined: Sun Nov 13, 2011 12:38 pm
Posts: 2
Location: Singapore
I don't know if this is the right place for this... but the sounds seem quite crackly and glitchy on Xperia Play running 2.3.4. Some effects lose parts of their sound, especially noticeable on repeated noises (such as jumping Mario). Tested at all frequencies and screen sizes and the same issues are common throughout.

Games run perfect. It's just the sounds. :( This seems to be the same issue across all emulators. Is the device simply not up to the job? It really is a shame, especially for CPS emulation as even games like Gigawing and Mars Matrix run perfect with no sound... enable the sounds and lag begins to crop up everywhere. :(

Thanks.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Nov 13, 2011 4:30 pm 
Offline
Hero of Hyrule | Official Port Recruiter

Joined: Mon May 24, 2004 5:06 pm
Posts: 2588
Location: 255.255.255.255
dataDave wrote:
I don't know if this is the right place for this... but the sounds seem quite crackly and glitchy on Xperia Play running 2.3.4. Some effects lose parts of their sound, especially noticeable on repeated noises (such as jumping Mario). Tested at all frequencies and screen sizes and the same issues are common throughout.

Games run perfect. It's just the sounds. :( This seems to be the same issue across all emulators. Is the device simply not up to the job? It really is a shame, especially for CPS emulation as even games like Gigawing and Mars Matrix run perfect with no sound... enable the sounds and lag begins to crop up everywhere. :(

Thanks.

Sound actually works okay for me in Super Mario World; I've actually been having issues with certain Aero the Acro-Bat 2 BGMs fading out after ~10 seconds or so.

_________________
Image

Unofficial Test Monkey For:
* Snes9X GX (Wii)
* Snes9X EX (Android)
* Snes9X 64-bits (PC/Mac)

ZSNES|Ben Heck|NSRT|Bob Smiley


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 23, 2011 6:41 am 
Offline
Snes9x White Belt

Joined: Sun Nov 13, 2011 12:38 pm
Posts: 2
Location: Singapore
A small update from me regarding the audio issues:

I recently changed over the stock SE ROM to CyanogenMod 7.2.0 and DooMKerneL so that I could free up more RAM and overclock/control the CPU when emulating games. Within Snes9X the sound samplings are now fixed and complete, although I'm still getting the odd crackle and pop. Compared to my other R800i handset which is still running the stock ROM/kernel the difference is easily noticeable.

I noticed on one of the other emulators I tried out that there was a slider-scale option for smoothing out the crackle at the expense of some extremely slight (IMO, unnoticable) audio delay. Any chance we can have something like that for Snes9X EX?

I'm more than willing to donate a nice sum for perfect emulation. I'm extremely fussy/anal when it comes to emu, and only perfect is good enough (ie: Wii VC standards). Great job so far though, we're almost there. :D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Dec 10, 2011 10:53 am 
Offline
Snes9x White Belt

Joined: Sat Dec 10, 2011 10:46 am
Posts: 1
mrbonner wrote:
Hey was wondering will cheats be available soon for these ports?


Was wondering the same thing. When would the use of Game Genie/Action Replay codes be available? Been using some crappy emulator unstable emulator to play with codes.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Dec 13, 2011 10:05 pm 
Offline
Snes9x White Belt

Joined: Tue Dec 13, 2011 10:02 pm
Posts: 1
Location: United States
I have a Tablet called

Velocity Micro T103 with Android 2.2.1 Froyo and a MIPS JZ4760 Processor that isn't compatible with the SNES 9X EX. I was wondering if there was anyone willing to work on porting this over or if they have any information on how to do it I am willing to tinker with it to make it a wider supported application. Please Advise


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Dec 21, 2011 9:05 pm 
Offline
Official Android Porter
User avatar

Joined: Mon Feb 07, 2011 9:20 pm
Posts: 303
Location: All up in your business
feyerbrand wrote:
I have a Tablet called

Velocity Micro T103 with Android 2.2.1 Froyo and a MIPS JZ4760 Processor that isn't compatible with the SNES 9X EX. I was wondering if there was anyone willing to work on porting this over or if they have any information on how to do it I am willing to tinker with it to make it a wider supported application. Please Advise


If you can find a development setup that lets you compile a 'Hello World' APK for your device, let us know and we might be able to get the same setup and compile a new APK for your device.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Dec 21, 2011 10:58 pm 
Offline
Snes9x White Belt

Joined: Wed Dec 21, 2011 10:52 pm
Posts: 1
at the mips developer site you have avalible for download the Mips Android NDK and SDK.
http://developer.mips.com/android/download-android-ndk/

the NDK allows to compile the libs for your code for mips whiout any change to the source code.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 137 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group