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 Post subject: Snes9x 1.55
PostPosted: Mon Nov 20, 2017 11:51 am 
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Official Win32 Porter/Dev
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Joined: Thu Aug 30, 2007 10:15 pm
Posts: 594
Thanks to some dedicated work by qwertymodo, Snes9x 1.55 now has MSU-1 support, including the MSU-1 distribution pack. The MSU-1 is an SNES expansion chip invented by byuu (author of higan), you can find some more information about it here. LuigiBlood also did some work on increasing the BS-X Satellaview support.
Tmkk kindly provided a macOS build, so mac users should finally be able to upgrade.
Other than that there are some game fixes and housekeeping work.

Download mirrors:
https://sites.google.com/site/bearoso/
http://www.s9x-w32.de/dl/

Code:
Snes9x 1.55
- Added support for the MSU-1 coprocessor.                  (qwertymodo)
- Added support for MSU-1 distribution pack.                (qwertymodo)
- Added support for BS-X Satellaview memory packs and data  (LuigiBlood)
  files.                                                   
- Improved BS-X memory mapping accuracy.                    (LuigiBlood)
- Fixed APU error causing issues with some games.           (byuu, qwertymodo)
- Added option to ignore patch checksums.                   (qwertymodo)
- Fixed build warnings / undefined behavior.                (bonimy)
- Correct pixel placement in hires.                         (BearOso, OV2)
- Fixed RAM mapping for Light Fantasy.                      (hex_usr, BearOso)
- Added Circuit USA APU timing hack.                        (BearOso)
- libretro: Merged some changes from downstream repository. (OV2)
- GTK+: Allow use of XDG config directory.                  (BearOso)
- GTK+: Add 10th save slot.                                 (YamashitaRen)
- GTK+: Updated Spanish translation.                        (jristz)
- Win32: Switched to Studio 2017.                           (OV2)
- Win32: Fixed problems when minimized in d3d.              (OV2)
- Win32: Split Patch/Rom directory.                         (OV2)
- Win32: Simplified compilation by removing or including
  some dependencies (included CG headers, completely
  removed FMOD and FMOD_EX, moved direct draw to compile
  switch) and reworking solution/configurations.            (bonimy, OV2)
- Win32: Fixed crash with movie dialog                      (OV2)
- Win32: Changed hotplugging                                (OV2)


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 Post subject: Re: Snes9x 1.55
PostPosted: Mon Nov 20, 2017 7:14 pm 
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Snes9x White Belt
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Joined: Wed Nov 08, 2017 7:23 pm
Posts: 3
Location: Linux 4.13.12-1-ARCH
Ah, this is the sort of pleasant surprises I like waking up to!


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 Post subject: Re: Snes9x 1.55
PostPosted: Mon Nov 20, 2017 7:26 pm 
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Snes9x White Belt

Joined: Tue Sep 11, 2012 2:22 am
Posts: 18
OV2 wrote:
Thanks to some dedicated work by qwertymodo, Snes9x 1.55 now has MSU-1 support, including the MSU-1 distribution pack. The MSU-1 is an SNES expansion chip invented by byuu (author of higan), you can find some more information about it here. LuigiBlood also did some work on increasing the BS-X Satellaview support.
Tmkk kindly provided a macOS build, so mac users should finally be able to upgrade.
Other than that there are some game fixes and housekeeping work.

Download mirrors:
https://sites.google.com/site/bearoso/
http://www.s9x-w32.de/dl/



Hi, thanks a lot for new version! i notice the new version miss DirectDraw output, i read in the news "moved direct draw to compile switch"

Any possibility to build a directdraw compatible binary for x64 and x32? i just download sourcecode, but is Visual Studio, impossible to build for me i have XP x64

If mingw is supported i can build by misself, but sadly VS not

Thanks a lot


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 Post subject: Re: Snes9x 1.55
PostPosted: Mon Nov 20, 2017 8:32 pm 
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Official Win32 Porter/Dev
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Joined: Thu Aug 30, 2007 10:15 pm
Posts: 594
Sorry about that, I forgot to turn on DirectDraw for the release. I've uploaded an extra zip with a version that supports DirectDraw and will try to remember it when releasing future versions.


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 Post subject: Re: Snes9x 1.55
PostPosted: Mon Nov 20, 2017 8:59 pm 
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Snes9x White Belt

Joined: Tue Sep 11, 2012 2:22 am
Posts: 18
OV2 wrote:
Sorry about that, I forgot to turn on DirectDraw for the release. I've uploaded an extra zip with a version that supports DirectDraw and will try to remember it when releasing future versions.


Thanks a lot! sorry for the trouble, for 240p 15khz, directdraw on 2000/XP is great, specially latency

again sorry for trouble :D


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 Post subject: Re: Snes9x 1.55
PostPosted: Mon Nov 20, 2017 10:49 pm 
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Snes9x White Belt

Joined: Thu Jul 19, 2007 9:27 pm
Posts: 33
Thanks for the Mac update, Tmkk! It even works with Mac OS 10.6.8 on my end! :D

I've been using this emulator for a very long time, especially with regards for dumping SPCs. This has been my number one emulator for extracting soundtracks to many SNES games over the years, and I still do SPC dumps. I also, more recently, use it as a second testbed for my own SNES music that I created using the SNESMod sound driver by Mukunda Johnson.


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 Post subject: Re: Snes9x 1.55
PostPosted: Tue Nov 21, 2017 12:10 am 
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Snes9x White Belt

Joined: Mon Dec 29, 2008 6:09 am
Posts: 3
how do you emulate BS-X - The Town Whose Name Was Stolen so it appears your online


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