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PostPosted: Sun Jan 30, 2011 10:51 am 
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Snes9x Yellow Belt
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Location: Japan, Nagoya
http://pastebin.com/LUrCTMX7
  • added lag counter and Settings.DisplayLagCounter (TODO: add GUI item for it).
  • changed the position of input display text to avoid overlapping frame counter.
  • Settings.DisplayMovieFrame now becomes Settings.DisplayFrameCounter, and displays IPPU.TotalEmulatedFrames when movie is not active.
  • Made those frame counters a little more deterministic. (i.e. reset the values on SNES reset)
TODO: add IPPU.TotalEmulatedFrames and IPPU.TotalLagFrames to snapshot, as well as pad_read.

Quote:
Lag Counter: Whenever the a game fails to poll for input, this counter would increment. This is useful for minimizing lag, and optimizing menus/screen transitions.

http://tasvideos.org/EmulatorResources/Features.html

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PostPosted: Mon Jan 31, 2011 9:07 pm 
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Snes9x Brown Belt
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I think tasvideos.org has already done some of the things you have or are thinking of doing. maybe you are a member there and already know this, but if not, you should check what extras they've already got done, so you don't waste time and effort redoing them.

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PostPosted: Tue Feb 01, 2011 10:48 pm 
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Snes9x Yellow Belt
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Joined: Sun Dec 30, 2007 12:14 am
Posts: 64
Location: Japan, Nagoya
kolechovski wrote:
I think tasvideos.org has already done some of the things you have or are thinking of doing. maybe you are a member there and already know this, but if not, you should check what extras they've already got done, so you don't waste time and effort redoing them.

Most of recent additions on snes9x-rr (tasvideos.org version of snes9x) has been done by me. I apply those changes to the latest snes9x, by seeing the commit logs, often.

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