Page 1 of 1

[Invalid] SuperFX flag logic fix attempt

Posted: Sun Jan 23, 2011 2:15 pm
by gocha
A patch from 16 months ago.

I don't know if it's correct, anyway:
http://pastebin.com/ZhX4yE8L
Contributors: @757_ @homingA @33953YoShI

Edit: According to the author of this patch, this patch is invalid. http://twitter.com/33953YoShI/status/29851028421615616

*

By the way, I put another small patch for better support of later DirectX SDK. (DxErr9.lib -> DxErr.lib)
http://pastebin.com/qDGSHbs5

Posted: Sun Jan 23, 2011 9:23 pm
by zones
Again, please explain what this patch is, how it affects games and the reason you think this patch is correct.

Posted: Mon Jan 24, 2011 9:19 am
by Camo_Yoshi
It might be hard for gocha to write good documentation in English. Just a thought.

Posted: Mon Jan 24, 2011 9:35 pm
by adventure_of_link
Camo_Yoshi wrote:It might be hard for gocha to write good documentation in English. Just a thought.
you have to remember, zones is also Japanese, and if needed could help gocha put his words better...

failing that, there IS google translate, you know.

Posted: Tue Jan 25, 2011 3:38 am
by Camo_Yoshi
adventure_of_link wrote:
Camo_Yoshi wrote:It might be hard for gocha to write good documentation in English. Just a thought.
you have to remember, zones is also Japanese, and if needed could help gocha put his words better...

failing that, there IS google translate, you know.
Google translate is a joke when it comes to Japanese ---> English.

Haven't you heard of http://www.translationparty.com/

Posted: Tue Jan 25, 2011 10:12 pm
by gocha
Since this patch is not my work, I couldn't explain much about it.
http://twitter.com/33953YoShI/status/29851028421615616

I finally got a response from the author, and he said this patch is wrong after all.