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Re: Hello

Posted: Mon Jan 18, 2010 5:32 pm
by Deathbringer
creaothceann wrote:
Deathbringer wrote:the screenshots I take looks crashed or something. It's strange because when I open the screenshot with ACDSee Viewer it looks good, but In the windows viewer looks messed up.
Don't use Windows Viewer. :wink:

IrfanView is good, too.
Not only on windows viewer looks messed up, in paint, in a frontend (GoodFE), in window explorer (thumbnails),etc.
I only see it right on ACDSee.
I don't know why, in older versions this doesn't happen.

Posted: Mon Jan 18, 2010 5:41 pm
by the_randomizer
What's wrong with using alt+printscreen?

Posted: Tue Jan 19, 2010 12:15 am
by Deathbringer
haha, what is the meaning of a screenshot hotkey (that you can configure with your pad,etc) then? haha

As I said before, the Fullscreen option is always unchecked too, but that is a minor problem I think.

Only trying to help the emu to get the maximum potential.

Greets

Sync Sound & Display Hiccup

Posted: Tue Jan 19, 2010 1:46 pm
by sjyune
does anyone notice when 'Sync Sound' is enabled, display/scrolling get occassional hiccups.. ?
it's just like auto-frame-skipping is activated
'Sync Sound' didn't affect display/frame rate in older versions
it's quite stuttering for shooters and actions..

Re: Sync Sound & Display Hiccup

Posted: Tue Jan 19, 2010 2:10 pm
by iceman101101
sjyune wrote:does anyone notice when 'Sync Sound' is enabled, display/scrolling get occassional hiccups.. ?
it's just like auto-frame-skipping is activated
'Sync Sound' didn't affect display/frame rate in older versions
it's quite stuttering for shooters and actions..
I had that problem until I enabled VSync in the snes9x config file. There is a checkbox under the display configuration in the latest release (fix4). Also, note that you may have to tweak the input frequency in the audio config. The default of 31900 kHz seems to work fine for me.

Posted: Tue Jan 19, 2010 7:05 pm
by OV2
Deathbringer wrote:haha, what is the meaning of a screenshot hotkey (that you can configure with your pad,etc) then? haha

As I said before, the Fullscreen option is always unchecked too, but that is a minor problem I think.

Only trying to help the emu to get the maximum potential.

Greets
The screenshots/WinXp issue seems to be a libpng issue - I'll update this in the next release.

The fullscreen option is always unchecked because opening the display options menu in fullscreen switches to windowed mode first.
sjyune wrote:does anyone notice when 'Sync Sound' is enabled, display/scrolling get occassional hiccups.. ?
it's just like auto-frame-skipping is activated
'Sync Sound' didn't affect display/frame rate in older versions
it's quite stuttering for shooters and actions..
Sync Sound works completely different than in previous versions (where it only performed the mixing more often). If it is enabled, emulation waits for the host sound system to consume available sound samples before continuing. If you encounter hiccups you might have the input frequency set to a value that is too low.

Posted: Tue Jan 19, 2010 8:42 pm
by sjyune
Yes, indeed i get much less hiccups (but not as smooth as older versions) but if I increase input frequency value then I get crackling noise...
Not enabling 'Sound sync' also causes emulation speed/frame rate unthrottled and crakling noise as well...so it's not 'optional' like before but "must"

i prefer old method as scrolling was like baby's butt...

Posted: Tue Jan 19, 2010 9:14 pm
by OV2
If you disable sound sync you'll have to enable VSync or switch frame skipping to automatic.

Posted: Wed Jan 20, 2010 12:23 am
by Deathbringer
OV2 wrote:
Deathbringer wrote:haha, what is the meaning of a screenshot hotkey (that you can configure with your pad,etc) then? haha

As I said before, the Fullscreen option is always unchecked too, but that is a minor problem I think.

Only trying to help the emu to get the maximum potential.

Greets
The screenshots/WinXp issue seems to be a libpng issue - I'll update this in the next release.

The fullscreen option is always unchecked because opening the display options menu in fullscreen switches to windowed mode first.
Thanks OV2! Waiting for the new release!

PS: Playing some games I note that even selecting V-Sync sometimes the upper part of the screen shows some turbulency (or something haha), is minimal but anyways I think I have to let you know.

Posted: Wed Jan 20, 2010 12:33 am
by the_randomizer
Now we just need to wait for a wii/gamecube port, right?

Posted: Wed Jan 20, 2010 11:46 pm
by sjyune
OV2 wrote:If you disable sound sync you'll have to enable VSync or switch frame skipping to automatic.
thanks alot, that surely fixed that speed issue, though still crackling noise won't go away.....i tried every combination (sampling rate / input frequency set), but i still get these crackling noise without 'sound sync'...maybe it's win9x timining issue or my sound card is out-of-date...but really i can't complain ..anyway, thanks again for the special win9x build.. :wink:

Posted: Thu Jan 21, 2010 3:49 am
by Camo_Yoshi
You can try either getting a audio card or updating your drivers.

Re: Hello

Posted: Sun Jan 24, 2010 6:52 am
by squall_leonhart69r
Deathbringer wrote:
creaothceann wrote:
Deathbringer wrote:the screenshots I take looks crashed or something. It's strange because when I open the screenshot with ACDSee Viewer it looks good, but In the windows viewer looks messed up.
Don't use Windows Viewer. :wink:

IrfanView is good, too.
Not only on windows viewer looks messed up, in paint, in a frontend (GoodFE), in window explorer (thumbnails),etc.
I only see it right on ACDSee.
I don't know why, in older versions this doesn't happen.
a well known issue. the windows based previews lower the quality for some unknown reason.

Use paint.net for best viewing.

Posted: Sun Jan 24, 2010 4:22 pm
by Camo_Yoshi
Yes. Paint.NET is like, epic win from Microsoft.

Posted: Sun Jan 24, 2010 5:33 pm
by King Of Chaos
You are aware Paint.NET isn't actually developed by Microsoft, right?

Posted: Mon Jan 25, 2010 6:39 pm
by Camo_Yoshi
*ahem*

Copyright (C) 2010 dotPDN LLC, Rick Brewster, and contributors. Portions Copyright (C) Microsoft Corporation. All Rights Reserved.

(I had to replace the copyright symbol since the forum would cut off my post if I used it.)

Posted: Mon Jan 25, 2010 7:28 pm
by Tukuyomi
.NET is (C) MS Corp, not paint.NET

Doom on Snes9x 1.52 Fix4

Posted: Thu Jan 28, 2010 11:42 pm
by cibomatto2002
Doom has some Grafix Errors

Windows XP Service Pack 2

Dirext X 9.0c Aug. 2009

Image

Posted: Fri Jan 29, 2010 5:09 pm
by Camo_Yoshi
It's the SuperFX emulation... I compared Doom with UOSNES and SNES9x and UOSNES has better SuperFX emulation with this game.

Posted: Sat Jan 30, 2010 11:15 pm
by CahosRahneVeloza
Hi, thank you for this great update :)

I was so surprised when I first heard of this from another great site I frequent.

Out of the three top rated SNES emulators:

SNES9X
ZSNES and
Bsnes

I have fallen very much in love with SNES9x primarily because this has better game compatibility with it's then rival ZSNES. Bsnes I never got to try out as I've been using both SNES9X & ZSNES for years.

Anyway, I just want to inform you that I found something odd with regards to this new version's game loading screen. I'm a Windows XP user & I just noticed when I try to load a game using the normal (not custom) load game window & click on "My Computer", the window does not show the usual stuff it should show (the Drives I have etcetera), but when I hit the browse tab above & manually find my C: or D: drives it then shows what's in them it's just what you should initially see that's missing.

Also, one feature that the emulator seems to have not implemented is the capability to close a ROM you are currently running if say you're finished with it & want to play another game. This used to be somewhat annoying with version 1.51 as doing so often ended with the emulator giving you an .OOPS file from the game you did not close after you loaded a new game.