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Snes9x 1.52 is now dead due to Snes9X 1.53 being out
http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=4542
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Author:  sjyune [ Tue Aug 17, 2010 7:39 am ]
Post subject: 

adventure_of_link wrote:
sjyune wrote:
two SA1 games currently not running properly under Snes9x

*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)

hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?

...you know, you didn't have to post this here then make a new thread on it...


sorry, my bad..while i was sumitting the post, my IE crashed and thought it didn't go through (as i checked my message didn't show up till then)...so made a new thread instead...later, i found out i made a double post....geez...

mod, plaese don't mind to delete my double-post here

Author:  Camo_Yoshi [ Tue Aug 17, 2010 11:27 pm ]
Post subject: 

Why the heck are you using IE anyway? :?

Author:  sjyune [ Fri Aug 20, 2010 7:09 am ]
Post subject: 

Camo_Yoshi wrote:
Why the heck are you using IE anyway? :?


cuz, i'm still using Win98SE :P

*just took the wrong road during dual boot....that's all

Author:  Camo_Yoshi [ Fri Aug 20, 2010 10:28 pm ]
Post subject: 

Firefox 2 should work for Win98.

Author:  Videogamer555 [ Wed Feb 23, 2011 10:27 pm ]
Post subject:  I found a bug with current version of SNES9x

I'm not sure if it existed before or not but I just noticed SNES9x doesn't correctly scale the image of the game screen. When I set the configuration file display resolution to 512x448 (exactly twice the size of the SNES default of 256x224) it does NOT double every line. About 1 out of every or so lines is NOT doubled. This happens both vertically and horizontally. I'm not sure but my computer is running Windows 7 instead of XP, so maybe Windows 7 interprets window size differently, counting the outer border of the window in this measurement, not just the game screen size (which is what SHOULD be set to a multiple of 256x224).

Please fix this. It is very distracting to see sprites slightly deform as they cross one of these rows or columns of "bad" pixels.

Author:  SparroHawc [ Wed Feb 23, 2011 10:41 pm ]
Post subject:  Re: I found a bug with current version of SNES9x

Videogamer555 wrote:
I'm not sure if it existed before or not but I just noticed SNES9x doesn't correctly scale the image of the game screen. When I set the configuration file display resolution to 512x448 (exactly twice the size of the SNES default of 256x224) it does NOT double every line. About 1 out of every or so lines is NOT doubled. This happens both vertically and horizontally. I'm not sure but my computer is running Windows 7 instead of XP, so maybe Windows 7 interprets window size differently, counting the outer border of the window in this measurement, not just the game screen size (which is what SHOULD be set to a multiple of 256x224).

Please fix this. It is very distracting to see sprites slightly deform as they cross one of these rows or columns of "bad" pixels.


Could you re-post this in the bug reports topic?

Author:  adventure_of_link [ Mon Apr 25, 2011 4:54 pm ]
Post subject: 

as of today, 1.52 is officially dead, therefore I will un-announce this thread and lock it.

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