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 Post subject: Snes9x 1.57
PostPosted: Sat Nov 10, 2018 6:17 pm 
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Official Win32 Porter/Dev
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Joined: Thu Aug 30, 2007 10:15 pm
Posts: 635
Snes9x 1.57 has been released. Changes include a big update to the libretro port, several accuracy fixes, a few new features, and some deprecations.

Support for xml HLSL shaders in the Windows port and xml GLSL shaders in the GTK+ port has been removed. We recommend downloading and using shaders from the libretro repository at https://github.com/libretro/glsl-shaders instead.

For those packaging the GTK+ port, note that building with GTK+ 3 is now highly recommended over GTK+ 2 and should have no regressions. Also note that Wayland compatibility is implemented, which, if enabled, also requires GTK+ to have been compiled with Wayland support. The configuration file format for this port has changed to a simple .ini-style that can be edited by hand and is saved as snes9x.conf, keeping with the other ports' convention, in the user's config directory. This will cause any changes to settings made with previous versions to be reset to default. Frame-skipping options have also been simplified to remove never-used "fixed" rate settings and to simplify interaction with dynamic rate control and sound sync.

Download mirrors:
https://github.com/snes9xgit/snes9x/releases/tag/1.57
https://sites.google.com/site/bearoso/
http://www.s9x-w32.de/dl/

Changes:
Code:
Snes9x 1.57
- Various seta010 emulation fixes.                          (kps501)
- Pass blargg OAM tests with proper write behavior.         (BearOso)
- Prevent interlacing in BG modes 1-4.                      (BearOso)
- Corrected IRQ and NMI emulation to allow more games to
  work properly.                                            (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate,
  fixing garbage in left column of pixels in some games.    (turhope)
- Added interpolation option hack for DSP.                  (kps501, mudlord,
                                                            BearOso)
- Added sprite-tile limit disabling hack.                   (Tatsuya79)
- Added libretro's fast snapshot support.                   (OV2)
- Add overclocking hack that increases IPC                  (retrotalker)
- Fix controller initialization issues preventing some games
  from using multitap.                                      (retrotalker)
- Proper write behavior for register $2122.                 (BearOso)
- Fix transparency issue with Star Fox asteroids.           (redguy, BearOso)
- Increase SuperFX speed to more accurately represent
  hardware, and fix bugs with Stunt Race FX and Yoshi's
  Island.                                                   (BearOso)
- Resize viewport on state load.                            (retrotalker)
- Many fixes to variables not saved or saved incorrectly in
  save states.                                              (Dwedit)
- Pass decimal tests in blargg's math test ROMs.            (BearOso)
- Remove memory leak in loadzip.cpp.                        (bonimy)
- Fix screen size not reverting when overscan is turned on
  then off mid-frame.                                       (BearOso)

 Win32:
- Include DirectDraw libraries and compile with DirectDraw
  support by default.                                       (OV2)
- Add a link to DirectX installer in error message displayed
  when the needed DirectX libraries can't be found.         (OV2)
- Save window position when exiting via menu                (OV2)
- Make custom ROM dialog resizable.                         (OV2)
- Fix various cheat dialog issues.                          (OV2)
- Remove d3d9x DLL dependency by using DirectXMath.         (OV2)
- Remove rarely-used HLSL shader option.                    (OV2)
- Add InitialSnapshotFilename support.                      (BearOso)
- Disable BG toggle keys by default.                        (BearOso)
- Proper centering and cropping for overscanned and
  regular height modes.                                     (OV2)
- Remove ability to disable the SNES's hires modes.         (OV2)
- Added a Super Famicom-style icon resource to the EXE.     (BearOso)

 MacOS:
- Partial support for new cheats format.                    (OV2)
- Fix MacOS build.                                          (marconett)
- Set default for new config options.                       (tmkk)
- Fix compilation on Mac OS Mojave                          (meepingsnesroms)

 libretro:
- Massive update of libretro code to latest downstream.     (fr500, kps501,
                                                            OV2, twinaphex,
                                                            BearOso,
                                                            hiddenasbestos,
                                                            m4xw, kxyxz,
                                                            claudiuslollarius)

 GTK+:
- Use datarootdir instead of datadir on install.            (orbea)
- Fix --with-system-zip configure flag.                     (BearOso)
- Draw interlaced fields when ready.                        (BearOso)
- Initial Wayland support.                                  (remicalixte)
- Allow XV only in X11.                                     (BearOso)
- Add Wayland support via EGL.                              (BearOso)
- Significant rewrite of OpenGL driver to support newer
  standards. This won't work on cards < OpenGL ~1.5.        (BearOso)
- Changed frameskip option to speed throttling option with
  simpler, but more relevant methods of speed control.      (BearOso)
- Add support for relative-style save slots.                (ichigo-0, BearOso)
- Remove XML config file format in favor of one more like
  Win32. Make joystick bindings and more options human-
  readable and editable.                                    (BearOso)
- Try more device nodes when initializing OSS.              (BearOso)


Last edited by Ryan on Sun Nov 11, 2018 5:44 pm, edited 1 time in total.
Added mirrors


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 Post subject: Re: Snes9x 1.57
PostPosted: Wed Nov 14, 2018 9:06 am 
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Snes9x White Belt

Joined: Sat Jan 30, 2010 10:58 pm
Posts: 20
Good gracious, another update :o

Man you folk are on fire!


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