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PostPosted: Sat Oct 17, 2015 2:01 pm 
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Snes9x Orange Belt

Joined: Tue May 03, 2011 2:35 pm
Posts: 333
OV2, if you have the time and inclination, it would be great to have a dedicated thread for your testbuilds with mention of any UX changes.

this was prompted by the new testbuild you posted on your site, without any mention here.

for the record, OV2 posts testbuilds here, and includes a full changelog in each zip file. the most recent is shown below:
Code:
11.10.2015:
- fix mouse cursor not disappearing
24.05.2015:
- improve command line controller settings (mouse should work)
11.05.2015:
- joypad hotkeys should work with all joypads
- another hotplugging attempt
- compiled with vs2013, removes win2k support
02.04.2015:
- fix controller hotplugging
27.02.2015:
- fix crash on gamepad connect/disconnect
- prevent large rewind buffer sizes on 32bit (DaMan)
29.01.2015:
- update xbrz to 1.2 (performance increase)
25.06.2014:
- add 2xbrz/3xbrz
24.06.2014:
- allow port command line arguments to work
- add xbrz (zenju)
22.03.2014:
- correctly parse unicode command line parameters
- minor fixes
16.06.2013:
- make controller command line parameters work
- fix some d3d cg problems
03.05.2013:
- CG changes to support Themaister's NTSC shader and Harlequin's Gameboy
  shader
- detect joypad changes
- fix OpenGL slowdown with Blargg's Filters
12.09.2012:
- fixed command line loading of unicode filenames
10.09.2012:
- OpenWith file association changed, s9x icon should no longer appear for
  extensions that have no other program associated. Included .reg file to
  remove existing icons (might require logoff/logon).
13.08.2012:
- 32bit rom loading stopped working
12.08.2012:
- IRQ fixes (jungle book, looney toons, tetris attack, brawl brothers)
- fast forward toggle hotkey
- half-width katakana display
- no "not a movie snapshot" errors during movie playback
- drag and drop support for movies

Short changelog since 1.53 for those too lazy to check github
- new APU from bsnes (removes most apu hacks, old states should still load)
- cg meta shader support in D3D
- rewind support, adapted from Themaister's SSNES
  (enable in emulation->settings, set hotkey in hotkey config)
- libsnes port, adapted from Themaister
- bps soft-patching
- various small emulation fixes


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