OSX, 1.53(113) TV mode and antialiasing

If you're having problems with Snes9x, or think you've found a bug, this is the place to be.
Post Reply
aruseman
Snes9x White Belt
Posts: 2
Joined: Tue Sep 03, 2013 8:22 am

OSX, 1.53(113) TV mode and antialiasing

Post by aruseman »

Hello,

sorry if this has been asked before, but I can't find any exact answer digging around :(

Basically, I can't get scanlines without antiliasing...(both fullscreen and windowed modes).

I'm running ver. 1.53(113) on multiple Macs, different OSX versions and embedded/external monitors...seems a feature of the application rather than a scaling issue. I tried tweaking OpenGL or Core settings but nothing changes.

Here an example of what I mean:

No scanlines

TV-Mode

Is there any way to enable scanlines without antialiasing?

Thanks a lot!
WalMartCartPusher
Snes9x White Belt
Posts: 32
Joined: Thu May 02, 2013 2:33 pm

Re: OSX, 1.53(113) TV mode and antialiasing

Post by WalMartCartPusher »

You're going to have to make a metashader file (.cgp). I am not sure how to do that with Mac OSX but I will give you a sample code.
Just create a new text file and when you are done rename the extension at the end of its name from ".txt" to ".cgp" (without quotes)

Code: Select all

shaders = 2
shader0 = crt.cg
shader1 = Reverse-AA.cg

scale_type0 = source
scale0 = 3
scale_type1 = source
scale1 = 2


filter_linear0 = false
filter_linear1 = false
Of course you could try to use the 4xBR CRT shader as well.
aruseman
Snes9x White Belt
Posts: 2
Joined: Tue Sep 03, 2013 8:22 am

Re: OSX, 1.53(113) TV mode and antialiasing

Post by aruseman »

Thanks, but I don;t think metashader is available on OSX ver. (is it a direct 3d thing?)

anyway, where exactly should I put/load such file? I can give a try, but I can't see any specific directory.

btw, no sing of 4xBR filter.. :(

Thanks!
Post Reply