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PostPosted: Mon Apr 25, 2011 4:58 pm 
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Hero of Hyrule | Official Port Recruiter

Joined: Mon May 24, 2004 5:06 pm
Posts: 2588
Location: 255.255.255.255
***mirrored from the announcement in the public dev forum, to help increase awareness of Snes9X 1.53***

Snes9X 1.53 mirrors:
http://sites.google.com/site/bearoso/
http://download.sessionclan.de/overfiend/snes9x/
http://snes9x.ipherswipsite.com/
http://snesemu.black-ship.net/index.php ... nes9x+1.53

Changelog:
Code:
Snes9x 1.53
- Rebuilt IRQ handling.                                     (zones)
- Improved overall timings, now Snes9x can handle events in
  a opcode a little.                                        (zones)
- Improved screen interlace and sprite interlace supports.  (OV2, zones)
- Fixed Hi-Res pixel plotter.                               (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen.           (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset.            (Jonas Quinn)
- Improved SA-1 support.                                    (zones)
- Added SA-1 CC2 support.                                   (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode.                             (zones)
- Fixed Dual Orb 2 sound glitch.                            (byuu)
- New APU timing hack, fixes various games that exhibit
  problems with Blargg's SNES_SPC library.                  (OV2)
- Fixed the problem that echo buffer breaks IPL ROM.        (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency.              (gocha)
- Faster config file saving.                                (OV2)
- Fixed BlockInvalidVRAMAccess config file option.
  (windows port, unix port and gtk legacy config)           (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to
  fix compilation with Cell SDK.                            (BearOso)
- Fixed PS3 version save state crash by using heap
  allocation for soundsnapshot.                             (danieldematteis)
- Fixed crash relating to double-closed descriptor.         (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and
  DisableIRQ options.                                       (zones)
- Removed remaining outdated asm code.                      (zones)
- JMA 64 bit support.                                       (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending.         (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders.         (BearOso, OV2)
- Win32: Full unicode support.                              (OV2)
- Win32: Restored OpenGL mode.                              (OV2)
- Win32: x64 version.                                       (OV2)
- Win32: HLSL shader support.                               (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list.  (OV2)
- Win32: Updated menu structure.                            (OV2)
- Win32: Drag&Drop support for ROMs.                        (gocha, OV2)
- Win32: Reworked movie-recording with size selection.      (gocha, OV2)
- Win32: Restored SPC save option.                          (OV2)
- Win32: Fixed vsync in DirectDraw.                         (OV2)
- Win32: Improved window position saving.                   (OV2)
- Win32: Restored compile with DEBUGGER.                    (gocha)
- Win32: Fixed various edge-case errors and/or possible
  leaks.                                                    (Brian Friesen)
- Win32: Config file option to always center image.         (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment.         (gocha)
- Win32: Added and fixed Autofire for D-pad.                (gocha)
- Win32: Fixed aggressive soundsync wait.                   (OV2)
- Win32: Added window size presets.                         (OV2)
- Mac  : Added pause and frame advance functions.           (zones)
- Mac  : Now you can choose any folder for saving files.    (zones)
- Mac  : Updated Music Box (mostly internally).             (zones)
- Mac  : Fixed gliches in open/save dialogs on 10.6.        (zones)
- Mac  : Fixed display configuration in windowed mode.      (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND.         (zones)
- GTK+ : Added ability to set specific folders for SRAM,
  patches, snapshots, etc.                                  (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and
  GtkBuilder. Added experimental support for GTK+ 3.x.      (BearOso)
- GTK+ : Updated software output to use cairo and added the
  ability to use bilinear-filtering with it.                (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled.   (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose
  problems in the Xv and OpenGL outputs.                    (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers.  (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output.  (BearOso)
- GTK+ : Added a visual indication of the expected video
  refresh rate for the currently selected sound input rate. (BearOso)



Here is an incomplete list of games that have been fixed/improved in 1.53:

Code:
Battle Blaze                          (glitched title screen)
Earthworm Jim 2                       (freeze on start)
F1 Grand Prix                         (flickering in-game HUD)
Lion King                             (freeze on start, works after reset)
Ms Pacman                             (black screen on rom load)
Mutant Chronicles - Doom Troopers     (freeze on start)
NBA Hang Time                         (freeze on start)
Primal Rage                           (freeze on start)
Robocop 3                             (black screen on game start)
SD Gundam G-Next                      (garbled scenario map pictures)
Secret of Mana                        (mode7 flicker)
Sink or Swim                          (display corruption on scrolling)
Super Buster Bros 1.0                 (garbled graphics after reset)
The King of Dragons                   (no sound effects)
The Mask                              (black screen on rom load)





CG Shaders in the windows port:
--------
If you want to use CG shaders in snes9x for windows you need to install the CG Toolkit from nvidia's developer zone or download and extract the corresponding dlls for your version from here:
http://download.sessionclan.de/overfien ... x/cg_dlls/

CG shaders work in both D3D and OpenGL. Various shaders can be found in Themaister's Emulator Shader Pack:
https://github.com/Themaister/Emulator-Shader-Pack

_________________
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Unofficial Test Monkey For:
* Snes9X GX (Wii)
* Snes9X EX (Android)
* Snes9X 64-bits (PC/Mac)

ZSNES|Ben Heck|NSRT|Bob Smiley


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PostPosted: Fri May 25, 2012 10:54 pm 
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Hero of Hyrule | Official Port Recruiter

Joined: Mon May 24, 2004 5:06 pm
Posts: 2588
Location: 255.255.255.255
And we now has Windows testbuilds! Please try the latest testbuild (dates in the filename are day/month/year format) in addition to Snes9X 1.53 if you need assistance

http://www.s9x-w32.de/dl/testbuilds/

_________________
Image

Unofficial Test Monkey For:
* Snes9X GX (Wii)
* Snes9X EX (Android)
* Snes9X 64-bits (PC/Mac)

ZSNES|Ben Heck|NSRT|Bob Smiley


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