Pixels not refreshing = snes9x unplayable

If you're having problems with Snes9x, or think you've found a bug, this is the place to be.
Post Reply
braincell
Snes9x White Belt
Posts: 1
Joined: Fri Jun 30, 2017 8:25 pm

Pixels not refreshing = snes9x unplayable

Post by braincell »

Hi, I've been using snes9x for 8 months now primarily because I can transfer the save states between my PC and my Android phone.

However, I mostly play on the PC, and since some of the SNES games are very hard I save quite frequently (ie every 3 minutes). This leaves the text on the screen explaining that the save just occurred floating for quite some time. Since it is at the bottom of the screen, and I play RPG games a lot, the fact that it stays there until each of the underlying pixels refreshes makes a lot of the menus unreadable.

I've tried solving this problem and googling for solutions for maaany hours today, and a few weeks ago but I couldn't find a solution. I'm about to give up on using snes9x because of this, but before I do I thought I would post this here and maybe someone can tell me my google skills suck and there's a simple solution.

Image attached: showing a mild version of the problem.
Attachments
ff3-snes9x_fontbug.jpg
ff3-snes9x_fontbug.jpg (112.57 KiB) Viewed 10263 times
Post Reply