Snes9x 1.53 overscan issues

If you're having problems with Snes9x, or think you've found a bug, this is the place to be.
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kgibson2001
Snes9x White Belt
Posts: 1
Joined: Fri Jan 30, 2015 3:57 pm

Snes9x 1.53 overscan issues

Post by kgibson2001 »

Ok I've always had problems with games not filling up the entire screen. Instead I get black borders. I solved the issue with a few games by upgrading 1.53 from 1.43 and by unchecking enforce aspect ratio and extend snes height.

However with a few games like Knights of the Round the border problems are still there no matter what I do.

Image

[IMG]http://fc00.deviantart.net/fs70/f/2015/ ... m.png{/img]
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OV2
Official Win32 Porter/Dev
Posts: 679
Joined: Thu Aug 30, 2007 10:15 pm

Re: Snes9x 1.53 overscan issues

Post by OV2 »

If the game itself contains black borders then snes9x will not remove them.
Marcelo_20XX
Snes9x White Belt
Posts: 8
Joined: Wed Apr 10, 2013 2:09 am

Re: Snes9x 1.53 overscan issues

Post by Marcelo_20XX »

I have the same problem in almost every emu, luckily for you I had the solution for almost every emu. You need to know how to compile the source yourself though...

Assuming you can compile it (look elsewhere for a guide and the libraries required), you need to modify the blitarea.top and blitarea.bottom values in winlink.cpp. I am at work right now so I dont have the source to tell you how exactly but dont worry I will update this post with the info. Btw one the worst offenders is Final Fight 2
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