Video mode 256x224 centred in 256x240

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walktofreedom
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Video mode 256x224 centred in 256x240

Post by walktofreedom »

Hi. I'm setting up the front end on my cabinet. I'm trying out some emulators for SNES. I have successfully got zsnes to work, with one small issue which I haven't been able to solve which has led me to try this emulator. I have a CRT TV (RGB in) and ArcadeVGA. I have found out that the native resolution for the SNES is 256x224. The video card does not support this resolution but it does have 256x240. Therefore I would like the emulator to output 256x224 with 8 black lines top and bottom, full screen, no stretching, filters etc. As I said I managed to do this with zsnes but it doesn't have the black bars it's just 'missing' 16 lines at the bottom so whatever app (Hyperspin in my case) is underneath is visible. Any ideas?

Thanks! Matt
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OV2
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Re: Video mode 256x224 centred in 256x240

Post by OV2 »

Disable "Stretch image" and set the image filter to forced 1x, this will output 256x224 centered in the middle of the window.
walktofreedom
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Re: Video mode 256x224 centred in 256x240

Post by walktofreedom »

OV2 wrote:Disable "Stretch image" and set the image filter to forced 1x, this will output 256x224 centered in the middle of the window.
Hi. Thanks for the info. I did as you said, but it didn't look quite as expected. Once I set the video mode to Direct Draw it displayed exactly how I'd hoped. I've heard elsewhere that the best viewing mode for SNES is 640x480 but I found the picture quality to be inferior due to the interlacing and stretching
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OV2
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Re: Video mode 256x224 centred in 256x240

Post by OV2 »

I did as you said, but it didn't look quite as expected
What did you expect, what did it look like?
walktofreedom
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Re: Video mode 256x224 centred in 256x240

Post by walktofreedom »

OV2 wrote:
I did as you said, but it didn't look quite as expected
What did you expect, what did it look like?
Hi. It looked fuzzy as if it had a filter applied or had been stretched. When I get home tonight I will take a pic.
walktofreedom
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Re: Video mode 256x224 centred in 256x240

Post by walktofreedom »

OV2 wrote:
I did as you said, but it didn't look quite as expected
What did you expect, what did it look like?
Hi again. Check out the pics. IMHO DD is far superior. Keep in mind that the res is 256x240 on 28" CRT RGB
Attachments
DirectDraw
DirectDraw
DD-01.jpg (141.11 KiB) Viewed 21302 times
Direct3D
Direct3D
D3D-01.jpg (112 KiB) Viewed 21302 times
walktofreedom
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Re: Video mode 256x224 centred in 256x240

Post by walktofreedom »

OV2 wrote:
I did as you said, but it didn't look quite as expected
What did you expect, what did it look like?
A couple more...
Attachments
DirectDraw
DirectDraw
DD-02.jpg (243.89 KiB) Viewed 21302 times
Direct3D
Direct3D
D3D-02.jpg (247.84 KiB) Viewed 21302 times
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OV2
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Re: Video mode 256x224 centred in 256x240

Post by OV2 »

Looks like you've enabled bilinear filtering. If you remove that checkbox d3d/ogl should look the same as directdraw.
walktofreedom
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Re: Video mode 256x224 centred in 256x240

Post by walktofreedom »

OV2 wrote:Looks like you've enabled bilinear filtering. If you remove that checkbox d3d/ogl should look the same as directdraw.
Hi. Thanks for the info. I'll try that. Is there any advantage to using one video mode over the other?
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OV2
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Re: Video mode 256x224 centred in 256x240

Post by OV2 »

In D3d/Ogl you can use shaders and bilinear filtering, but if you don't use them and it works in ddraw then there is no real advantage.
walktofreedom
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Re: Video mode 256x224 centred in 256x240

Post by walktofreedom »

OV2 wrote:In D3d/Ogl you can use shaders and bilinear filtering, but if you don't use them and it works in ddraw then there is no real advantage.
Great. Thanks for the info, good job on the software :mrgreen:
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