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 Post subject: SimAnt save time
PostPosted: Mon Nov 28, 2011 2:39 am 
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Snes9x White Belt

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Hello! I've searched online for this, but could only find complaints, not answers.

The SNES version of SimAnt took an unreasonably long time to save. On the order of five minutes, which is unheard of for a cartridge.

I've always wondered why that was the case.

Does anyone know what it could possibly be doing?


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PostPosted: Mon Nov 28, 2011 5:05 am 
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Snes9x Purple belt
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Is this a issue with the game (does this stuff happen when you run the game on a actual console), or does it happen because of the emulator you're using?

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PostPosted: Mon Nov 28, 2011 1:09 pm 
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Snes9x White Belt

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Yeah, I should have clarified. This is an issue with the original cartridge on actual SNES hardware.

I thought this forum category was appropriate?


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PostPosted: Mon Nov 28, 2011 5:23 pm 
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Snes9x Purple belt
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Yep, this forum is appropriate. I'm not really sure as to why it takes so long to save...

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PostPosted: Wed Dec 21, 2011 7:11 pm 
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Official Android Porter
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My guess is that there isn't actually enough room in the cartridge's save memory to just keep the state of the game - so it compresses aggressively. The SNES doesn't exactly have hardware that's well-suited to data compression, so it takes a long time. Another example of this is Mario Paint - it takes so long to save and load that there's a song and animation that plays to keep you entertained.


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PostPosted: Sat Dec 24, 2011 3:22 am 
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Snes9x White Belt

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SparroHawc wrote:
My guess is that there isn't actually enough room in the cartridge's save memory to just keep the state of the game - so it compresses aggressively. The SNES doesn't exactly have hardware that's well-suited to data compression, so it takes a long time.

brute force to the rescue !


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