Search found 161 matches
- Tue Mar 13, 2012 10:19 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.53
- Replies: 144
- Views: 1250527
Re: Snes9x 1.53
I know this is off topic, but how is Snes9x 1.54 coming along and what new features will it have?
- Thu Mar 08, 2012 3:30 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Strange framerate/sound issue?
- Replies: 3
- Views: 21675
Re: Strange framerate/sound issue?
Try different buffer length values, 16, 32, 48, 64, etc all the way up to 210ms. I use 112ms and it stops all the crackling on my end, so try each value if you want.
- Mon Mar 05, 2012 5:04 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SNES9x v7 Won't Open
- Replies: 3
- Views: 33157
Re: SNES9x v7 Won't Open
1.43 is extremely outdated/deprecated, please use the newer 1.53.
- Tue Feb 21, 2012 3:42 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes 1.53
- Replies: 3
- Views: 9913
- Thu Feb 16, 2012 2:39 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Is SNES9x still supported for mac users?
- Replies: 3
- Views: 9607
- Tue Feb 14, 2012 2:34 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Input Lag Issues
- Replies: 14
- Views: 63361
Perhaps ATI is to blame... Visual Pinball 9 runs like it's on a 486 for me, and I've read that ATI's drivers are to blame there. I've hated their drivers ever since I had a Rage Pro in 1998. I swear I'm never buying another ATI card again, even if it has nothing to do with this particular problem. ...
- Sun Feb 05, 2012 2:32 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Help me find the sound option
- Replies: 7
- Views: 21989
- Sat Feb 04, 2012 5:26 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Help me find the sound option
- Replies: 7
- Views: 21989
- Wed Jan 25, 2012 5:24 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.53 Sound Crackling
- Replies: 14
- Views: 149455
- Tue Jan 03, 2012 4:33 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Emulation not speeding up! (1.53, Windows 7)
- Replies: 4
- Views: 15511
- Fri Dec 23, 2011 5:42 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
- Sun Dec 18, 2011 5:07 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: rewind feature?
- Replies: 4
- Views: 17617
- Sat Dec 17, 2011 1:36 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Is there a way to "convert" old save states?
- Replies: 2
- Views: 18045
No, due to the massive code changes (and more accurate sound emulation added to the emulator) to Snes9x, older savestates are not cross-compatible, but, if you load the game you want to continue from, load the game in the old version, create an in-game save (like at an Inn, save point, etc), then cr...
- Fri Dec 16, 2011 11:26 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
It might have to due with the number of sprites per scanline (or something to that effect), as the Snes it limited to how much it could produce on screen at a time, though I'll definitely need to have someone back me up on that (an expert on Snes hardware/emulation). Like I said earlier, Square used...
- Fri Dec 16, 2011 4:50 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
This will make ROMs clean and changed them to SFC format http://byuu.org/files/snespurify_v10.7z But go ahead and try other Square games, as they should sound like the real deal. The prime example of SPC700 emulation is games that use streaming audio; Earthworm Jim will not play correctly on Zsnes o...
- Fri Dec 16, 2011 3:45 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
Between Snes9x 1.51 and 1.52 is when there was a major sound core overhaul, or when Blaarg's super-accurate SPC700 emulator core was integrated into the program code. Many games that sounded horrible on Snes9x 1.51 have been corrected in 1.52 and on, like Super Mario World (the spin jump sounds, ent...
- Fri Dec 16, 2011 5:46 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
I just listened to it, and I realized something very weird, it sounds the same on mine as well! WTF? Perhaps I'll do some comparing with Zsnes because, if Zsnes does anything right, it tells me how sound effects are NOT supposed to sound like. Too bad I didn't pick this game up when I lived in Japan...
- Fri Dec 16, 2011 12:40 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
- Thu Dec 15, 2011 11:33 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
Weird, very weird :shock: While I know why Zsnes sounds funky, I honestly don't know why Snes9x 1.53 does. Have you tried 1.52, right after Bearoso (one of the guys who maintains Snes9x) implemented Blaarg's SPC700 core? Something may have been broken between 1.52 and 1.53. Do you have an integrated...
- Thu Dec 15, 2011 4:05 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Seiken Densetsu 3 sound glitch
- Replies: 16
- Views: 40928
That's really weird, since Snes9x 1.52, Blaarg's SPC700 audio core has been implemented; the Holy Ball should be faithful to a real Super Famicom. What version of the ROM do you have? Have you tried switching between XAudio, Direct Sound, etc? Changing the buffer size (around 120ms) and the input fr...