Search found 161 matches

by the_randomizer
Tue Mar 13, 2012 10:19 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1250527

Re: Snes9x 1.53

I know this is off topic, but how is Snes9x 1.54 coming along and what new features will it have?
by the_randomizer
Thu Mar 08, 2012 3:30 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Strange framerate/sound issue?
Replies: 3
Views: 21675

Re: Strange framerate/sound issue?

Try different buffer length values, 16, 32, 48, 64, etc all the way up to 210ms. I use 112ms and it stops all the crackling on my end, so try each value if you want.
by the_randomizer
Mon Mar 05, 2012 5:04 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: SNES9x v7 Won't Open
Replies: 3
Views: 33157

Re: SNES9x v7 Won't Open

1.43 is extremely outdated/deprecated, please use the newer 1.53.
by the_randomizer
Tue Feb 21, 2012 3:42 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes 1.53
Replies: 3
Views: 9913

Turning off Sound Sync will make it sound as bad as Zsnes 1.51. I don't need to disable it either.
by the_randomizer
Thu Feb 16, 2012 2:39 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Is SNES9x still supported for mac users?
Replies: 3
Views: 9607

Because they haven't updated. Get 1.53 from here instead.
by the_randomizer
Tue Feb 14, 2012 2:34 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Input Lag Issues
Replies: 14
Views: 63361

Perhaps ATI is to blame... Visual Pinball 9 runs like it's on a 486 for me, and I've read that ATI's drivers are to blame there. I've hated their drivers ever since I had a Rage Pro in 1998. I swear I'm never buying another ATI card again, even if it has nothing to do with this particular problem. ...
by the_randomizer
Sun Feb 05, 2012 2:32 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Help me find the sound option
Replies: 7
Views: 21989

If someone's sound card can't handle Snes and/or Gaussian interpolation, then there's something terribly wrong, as I doubt Nintendo SMP/SPC700 emulation output is that demanding. Technically, my sound card is "crap" compared to most others out there since it's over four years old and integ...
by the_randomizer
Sat Feb 04, 2012 5:26 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Help me find the sound option
Replies: 7
Views: 21989

I've always wondered why people want to turn off interpolation.
by the_randomizer
Wed Jan 25, 2012 5:24 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.53 Sound Crackling
Replies: 14
Views: 149455

Try the integrated sound card (it has one built in), and if the crackling goes away, you know what the problem was. You should be able to switch on the integrated audio in the BIOS.
by the_randomizer
Tue Jan 03, 2012 4:33 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Emulation not speeding up! (1.53, Windows 7)
Replies: 4
Views: 15511

OV2 wrote:You need to disable "Sync Sound" and set frameskip to automatic.
Won't that make it sound as bad as Zsnes?
by the_randomizer
Fri Dec 23, 2011 5:42 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

Glad to hear it :D
by the_randomizer
Sun Dec 18, 2011 5:07 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: rewind feature?
Replies: 4
Views: 17617

Speaking of new versions, what are some of the major features that 1.54 is going to have?
by the_randomizer
Sat Dec 17, 2011 1:36 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Is there a way to "convert" old save states?
Replies: 2
Views: 18045

No, due to the massive code changes (and more accurate sound emulation added to the emulator) to Snes9x, older savestates are not cross-compatible, but, if you load the game you want to continue from, load the game in the old version, create an in-game save (like at an Inn, save point, etc), then cr...
by the_randomizer
Fri Dec 16, 2011 11:26 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

It might have to due with the number of sprites per scanline (or something to that effect), as the Snes it limited to how much it could produce on screen at a time, though I'll definitely need to have someone back me up on that (an expert on Snes hardware/emulation). Like I said earlier, Square used...
by the_randomizer
Fri Dec 16, 2011 4:50 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

This will make ROMs clean and changed them to SFC format http://byuu.org/files/snespurify_v10.7z But go ahead and try other Square games, as they should sound like the real deal. The prime example of SPC700 emulation is games that use streaming audio; Earthworm Jim will not play correctly on Zsnes o...
by the_randomizer
Fri Dec 16, 2011 3:45 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

Between Snes9x 1.51 and 1.52 is when there was a major sound core overhaul, or when Blaarg's super-accurate SPC700 emulator core was integrated into the program code. Many games that sounded horrible on Snes9x 1.51 have been corrected in 1.52 and on, like Super Mario World (the spin jump sounds, ent...
by the_randomizer
Fri Dec 16, 2011 5:46 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

I just listened to it, and I realized something very weird, it sounds the same on mine as well! WTF? Perhaps I'll do some comparing with Zsnes because, if Zsnes does anything right, it tells me how sound effects are NOT supposed to sound like. Too bad I didn't pick this game up when I lived in Japan...
by the_randomizer
Fri Dec 16, 2011 12:40 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

Huh...:shock: Alright, I'll watch the video once you post it. Just make sure you go to Emulation->Settings and check "Hi-Res AVI recording" so the AVI will output the video without weird issues.
by the_randomizer
Thu Dec 15, 2011 11:33 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

Weird, very weird :shock: While I know why Zsnes sounds funky, I honestly don't know why Snes9x 1.53 does. Have you tried 1.52, right after Bearoso (one of the guys who maintains Snes9x) implemented Blaarg's SPC700 core? Something may have been broken between 1.52 and 1.53. Do you have an integrated...
by the_randomizer
Thu Dec 15, 2011 4:05 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Seiken Densetsu 3 sound glitch
Replies: 16
Views: 40928

That's really weird, since Snes9x 1.52, Blaarg's SPC700 audio core has been implemented; the Holy Ball should be faithful to a real Super Famicom. What version of the ROM do you have? Have you tried switching between XAudio, Direct Sound, etc? Changing the buffer size (around 120ms) and the input fr...