Search found 27 matches

by DaMan
Sun Feb 01, 2015 12:45 pm
Forum: Snes9x Public Development Forum
Topic: x64 crash fix
Replies: 4
Views: 29846

Re: x64 crash fix

You're welcome, but you missed a few things.
GetClassLong -> GetClassLongPtr in wsnes.cpp.
GetWindowLong -> GetWindowLongPtr in InputCustom.cpp and on line 841

Code: Select all

SetWindowLongPtr(hwnd, 0, (LONG)icp);
to

Code: Select all

SetWindowLongPtr(hwnd, 0, (LONG_PTR)icp);
by DaMan
Sat Jan 31, 2015 4:28 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x with xBRZ scaler support
Replies: 54
Views: 426604

Re: Snes9x with xBRZ scaler support

Appreciated. FWIW PGO gives me an additional 15% speedup when using xBRZ 4x.
OV2 wrote:It's been missing since the June 2010 SDK release, probably because they deprecated it. That's why I still build against the June 2008 SDK.
The weird thing is its the Win8 SDK.
by DaMan
Sat Jan 31, 2015 4:03 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Fast-foward frames!
Replies: 2
Views: 7977

Re: Fast-foward frames!

Set frame skipping to automatic under display settings.
by DaMan
Sat Jan 31, 2015 4:02 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Rewind buffer >1.5GB crashes 32bit
Replies: 2
Views: 12094

Rewind buffer >1.5GB crashes 32bit

Large address aware does nothing. Thought it would otherwise I wouldn't have set it that high.
by DaMan
Sat Jan 31, 2015 3:30 pm
Forum: Snes9x Public Development Forum
Topic: x64 crash fix
Replies: 4
Views: 29846

x64 crash fix

Opening input config/customize hotkey would crash 64bit builds made with VS10 and newer (assuming it doesn't affect VS08 since official builds don't crash).
by DaMan
Wed Jan 28, 2015 4:34 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x with xBRZ scaler support
Replies: 54
Views: 426604

Re: Snes9x with xBRZ scaler support

If you trust the new guy here's a XP and 64bit build . I first wanted to make it XP-compatible but then I get a linker error "fatal error LNK1181: cannot open input file 'ddraw.lib'" that I've not had the time to analyze. MS removed it from the last DX SDK. You can find it here , but I'll ...
by DaMan
Thu Jan 22, 2015 2:42 pm
Forum: SNES Gaming Q&A
Topic: Mario Talks in Super Mario Brothers 3
Replies: 1
Views: 25222

Re: Mario Talks in Super Mario Brothers 3

He only talks in the GBA version.