Search found 27 matches

by Madmab
Sat Jun 18, 2011 6:28 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1283321

New APU

Hey there it's me again with my odd questions.. I've been trying to play catchup by poking thru the source, looking at all the change revisions (on the SVN), etc. However unfortunately the SVN does not seem to have anything pre 1.52. Anywho.. I was trying to figure out which files had to be changed ...
by Madmab
Tue May 03, 2011 5:26 am
Forum: Snes9x Public Development Forum
Topic: latest svn on xbox questions
Replies: 8
Views: 34983

ok now for a question a little more in the "sane" realm. I've set up the sound for the xbox to run off of the callback and for the most part it works really well with soundsync on and autoframeskip set to max. However on games where the framerate drops a lot (typically special chip games) ...
by Madmab
Sun May 01, 2011 4:31 pm
Forum: Snes9x Public Development Forum
Topic: latest svn on xbox questions
Replies: 8
Views: 34983

I know this is a rather odd question but is there anything used by snes9x core that I can temporarily dealloc when emulation is paused, and then reallocate without affecting the currently running game?

Thanks..
by Madmab
Sun Apr 24, 2011 6:55 am
Forum: Snes9x Public Development Forum
Topic: latest svn on xbox questions
Replies: 8
Views: 34983

ok. Well I managed to get 1.52 working with the SuperFX and C4 ASM cores. Took a little bit of finagling to get it to compile but it finally did. So SMW2 seems to run a fair bit better. Also threw in the EWJ 2 sound fixes too boot. Plus for some reason SM RPG seems to be going at a fair speed as wel...
by Madmab
Sat Apr 23, 2011 6:06 am
Forum: Snes9x Public Development Forum
Topic: latest svn on xbox questions
Replies: 8
Views: 34983

The Wii has a PowerPC cpu, so it wouldn't even be able to use the x86 asm. Only the SuperFX and C4 asm cores were remaining in 1.52, and the official ports did not use them / no one was maintaining them. They might give you a speed up in SMW2, but SMRPG uses SA-1 which lost its asm some time after ...
by Madmab
Fri Apr 22, 2011 8:26 pm
Forum: Snes9x Public Development Forum
Topic: latest svn on xbox questions
Replies: 8
Views: 34983

1.) The wii port does not include the latest changes to the SA-1 core / IRQ code (i.e. commit 82435ab5db52b5e523951aa278fbc3ddc25cc173 ). This might give you some performance. Whoops.. sorry I should have mentioned that. I noticed they backed out of the SA-1 core / IRQ code changes for performance ...
by Madmab
Thu Apr 21, 2011 10:14 am
Forum: Snes9x Public Development Forum
Topic: latest svn on xbox questions
Replies: 8
Views: 34983

latest svn on xbox questions

I updated the core in snes9xbox to the latest on the SVN (1.53 whatever).. Anywho the port went fairly well. But there are a few issues I was hoping to possibly get suggestions on. 1) Speed is a bit slower in some games. In particular SMW2, and SM_RPG whereas they ran in a previous version of snes9x...