Search found 350 matches

by BearOso
Wed Nov 28, 2007 11:49 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

I've uploaded a new version. A couple minor updates again.
by BearOso
Wed Nov 28, 2007 11:46 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

This looks great, Bear. If I had any idea how to install things that I can't find in SPA, I'd check it out. But my Linux computer is so poor it probably wouldn't be able to run the app anyway. The prebuilt version is self-contained. If you've got the dependencies installed, it's just extract-and-ru...
by BearOso
Wed Nov 28, 2007 1:37 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

Really good work on this GTK frontend! I was curious though I just grabbed your new patch and compiled it an all but it says its GTK Port Version 2 in the version info tab.. not sure if I have the wrong version of that patch or not. The reason I ask this is because when using OpenGL it slows snes9x...
by BearOso
Sat Nov 24, 2007 12:16 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

I've posted a new version. This fixes jippen's issues.

Features I'm working on are threaded graphics for the next version, and NetPlay sometime later.
by BearOso
Fri Nov 23, 2007 11:42 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

Minor bug: In the file listing, you don't list the NSRT compressed format that snes9x supports. Its extension is .jma Using "All files" I can see and use them just fine. Seems like it would be a simple bug to fix, and is a bit of an annoyance. EDIT: Another annoyance: doesn't save the las...
by BearOso
Tue Nov 20, 2007 7:26 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

Put up a new version. It fixes a severe joystick crash issue that I somehow missed, and reverts some code I put in to fix the edges in OpenGL bilinear filtering. There'll be a better filtering fix into the next version.
by BearOso
Thu Oct 25, 2007 8:57 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

A new version is up. This should fix the most common problems. Info is in the original post.
by BearOso
Tue Oct 23, 2007 10:55 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

Hey, this looks great but I've run into a little problem. I'm running Ubuntu feisty and installed the dependencies like this: sudo apt-get install libportaudio2 libjsw libgtkglext1 these all installed fine but when I try to run the program (precompiled binary) now i get this michael@michael-super:~...
by BearOso
Thu Oct 11, 2007 9:17 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

Re: GTK/X11 Port

The OS/2-style sideways tabs look a little... awkward. If you have more than about six tabs in a notebook, use a list control instead of tabs to switch between the pages of controls. I'm surprised to see someone here who's actually read the GNOME HIG. If you'll look, however, that page was written ...
by BearOso
Wed Oct 10, 2007 7:54 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4291065

GTK/X11 Port (aka Linux/UNIX GUI)

Hi all. I've been working on a GTK port of Snes9x in my free time, and it's at the point where it does pretty much everything I'd want it to do now. So, I figured I'd release it in case someone wants it. I'm putting up 3 different files, each in various stages of compilation. I'd suggest building it...