Search found 350 matches
- Fri Oct 14, 2016 6:29 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.54
- Replies: 34
- Views: 261116
Re: Snes9x 1.54
We're sorry about the Mac port. I no longer have a Mac recent enough to do the update or I would try. If anyone out there with the know-how wants to take up the mantle and bring it up to snuff, you're welcome to do so. I'm also looking at releasing a 1.54.1 version in the near future because of the ...
- Tue Feb 11, 2014 9:04 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Bug in Ubuntu 13.10
- Replies: 11
- Views: 27794
Re: Bug in Ubuntu 13.10
Thank you all so much for the help. After much dependency chasing I got the above commands to execute properly and unfortunately the same problem still persists. Anyone have any ideas at this point? Are you using the "Recently Used" section like nx1101? Are you actually using the binary y...
- Mon Feb 10, 2014 10:32 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Bug in Ubuntu 13.10
- Replies: 11
- Views: 27794
Re: Bug in Ubuntu 13.10
Ok. That makes sense. I've never actually seen ROM images show up in the recently used section (probably because the recent menu clears them on stock GTK+). I've committed a fix, and I'll update the PPA.
- Mon Feb 10, 2014 9:38 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Bug in Ubuntu 13.10
- Replies: 11
- Views: 27794
Re: Bug in Ubuntu 13.10
Same here. Applying this patch to 1.53 fixes the issue for me: https://gist.github.com/anonymous/8908390 Not sure why this fixes the problem. The current folder shouldn't be returning NULL unless ubuntu screwed around with gtk. Is there a difference compiling for gtk 3.0 vs gtk 2.0 with the latest ...
- Thu Aug 15, 2013 1:20 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Why do these lines show up at the bottom of the game?
- Replies: 3
- Views: 13821
Re: Why do these lines show up at the bottom of the game?
That's leftover garbage on the texture brought into visibility through bilinear filtering. It's a pain, but it's certainly possible to get rid of it. It might be handled in the latest snapshot, but if not, OV2 should be able to fix it.
- Sun Dec 30, 2012 12:46 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 4916329
Re: GTK/X11 Port (aka Linux/UNIX GUI)
The GTK3 bugs were fixed a while ago in git, so the "next version" will have support--it just needs to be chosen during compile.badinsults wrote:Is SNES9x-GTK going to be upgraded to GTK3? GTK2 is officially dead now, and Linux distros are abandonding support now.
- Sat Jun 09, 2012 2:01 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Xscreensaver not being prevented
- Replies: 9
- Views: 22867
Re: Xscreensaver not being prevented
It worked in the past because I used a different method for resetting the screensaver (xdg-screensaver reset, which does pretty much what is described in the FAQ you linked to). That method had the side-effect of causing hiccups in the video output on some systems, so it was removed. What's left is ...
- Fri Apr 27, 2012 11:53 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SPC-700 APU DSP FIR filter
- Replies: 4
- Views: 13780
Re: SPC-700 APU DSP FIR filter
Whoops, I thought you meant the gaussian filter. Echo is at
https://github.com/snes9xgit/snes9x/blo ... P.cpp#L593
Slightly easier.
https://github.com/snes9xgit/snes9x/blo ... P.cpp#L593
Slightly easier.
- Fri Apr 27, 2012 11:49 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SPC-700 APU DSP FIR filter
- Replies: 4
- Views: 13780
Re: SPC-700 APU DSP FIR filter
It's actually in the form of a table in the source:
https://github.com/snes9xgit/snes9x/blo ... SP.cpp#L93
It's much more difficult to edit in this form, so I'm not sure if that's going to help much.
https://github.com/snes9xgit/snes9x/blo ... SP.cpp#L93
It's much more difficult to edit in this form, so I'm not sure if that's going to help much.
- Fri Apr 27, 2012 11:45 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.5.3 on Debian Wheezy no Sound
- Replies: 13
- Views: 36791
Re: Snes9x 1.5.3 on Debian Wheezy no Sound
Are you running pulseaudio? Try:and see if anything shows up. Snes9x unix only does OSS audio, which pulseaudio hates. It could also be that your kernel wasn't built with OSS compatibility mode support.
Code: Select all
ps ax | grep pulse
- Mon Apr 23, 2012 7:15 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Koryu no Mimi
- Replies: 2
- Views: 10960
Re: Koryu no Mimi
Yep, Camo_Yoshi, it seems this is another patch that requires inaccurate emulation to work.
hossbags2, you can bring this up on byuu.org at this topic: http://board.byuu.org/viewtopic.php?f=9&t=598
They may or may not be able to help with this.
hossbags2, you can bring this up on byuu.org at this topic: http://board.byuu.org/viewtopic.php?f=9&t=598
They may or may not be able to help with this.
- Mon Apr 23, 2012 6:58 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Support for unplugged / replugged joypads
- Replies: 2
- Views: 9687
Re: Support for unplugged / replugged joypads
There's no available portable event system for getting notified when joysticks are connected and disconnected. Instead you have to poll, and doing this in real time causes nasty stalls. The best thing we can do is provide a shortcut, and in the GTK+ version a button or menu option, to repoll the joy...
- Sun Apr 15, 2012 7:46 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SNES9x 1.53 Has Bugs
- Replies: 10
- Views: 29678
Re: SNES9x 1.53 Has Bugs
That is saving a position and then reloading the SAME position each time you get an unfavorable result and doing the same pattern of things each time you reload - select ARMY, then select "war", then choose the province to invade, then select your general, then invade, then position your ...
- Sat Apr 14, 2012 8:22 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SNES9x 1.53 Has Bugs
- Replies: 10
- Views: 29678
Re: SNES9x 1.53 Has Bugs
The SNES (and actually most game consoles) lacks a true random number generator, and programmers would make up for it with math seeded with supposed "chaotic" actions, usually user input. If the input leading to the generation point is the same then generally the result will be the same. I...
- Tue Mar 20, 2012 2:26 am
- Forum: Snes9x Public Development Forum
- Topic: supergnes legit or an unauthorized fork of snes9x
- Replies: 15
- Views: 117913
Re: supergnes legit or an unauthorized fork of snes9x
You would know better than I. Keep in mind that this is an android library, and has been stripped. So it's naturally a little hard to make matches. But if you don't care, then I'll happily drop it! If I had the time, I'd be interested to compare at a deeper level; like to analyze snes9x and supergn...
- Tue Mar 20, 2012 2:10 am
- Forum: Snes9x Public Development Forum
- Topic: supergnes legit or an unauthorized fork of snes9x
- Replies: 15
- Views: 117913
Re: supergnes legit or an unauthorized fork of snes9x
Of highest interest are: SA1MainLoop # what are the chances this shows up in another project? SuperFXExec # and this too. These are the most suspicious, but I would expect many more symbols to match. They might have just pulled some code from the extra chips. PATCH # this too. grep for PATCH in sne...
- Mon Mar 19, 2012 8:22 am
- Forum: Snes9x Public Development Forum
- Topic: supergnes legit or an unauthorized fork of snes9x
- Replies: 15
- Views: 117913
Re: supergnes legit or an unauthorized fork of snes9x
How do you know this is based on Snes9x? I don't see it referred to anywhere in its documentation.
- Mon Mar 19, 2012 8:17 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Mac control mapping issue with chrono trigger
- Replies: 6
- Views: 20928
Re: Mac control mapping issue with chrono trigger
Try temporarily mapping the keys to different sides of the keyboard to reduce the chance the keys are in the same control group. Like:
L -> Z
R -> A
A -> P
for instance. Then hold Z and A and press P.
L -> Z
R -> A
A -> P
for instance. Then hold Z and A and press P.
- Sun Mar 11, 2012 11:24 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: snes9x .nnn save format?
- Replies: 17
- Views: 63481
Re: snes9x .nnn save format?
1.51 would only read .ZST states, it never outputted them, so I doubt it would help. And ZSNES is not competition. (especially considering its development is effectively dead--Snes9x's is just slow) The state format for Snes9x isn't a secret--the code for it is in snapshot.cpp in the source tree. I ...
- Mon Feb 20, 2012 9:05 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Secret of Evermore (german - PAL) freezing issue
- Replies: 26
- Views: 107439
Hmm. I had associated this with the SMP, but if it's still not fixed, and since 1.51 still locks up, I'm sure it's something else. Did you reproduce this with the NTSC cart or just the PAL one? I haven't been able to get the NTSC cart to do it. *edit* I'm seeing an SMP lock in debugging again, so it...