Search found 41 matches

by Screwtape
Fri Aug 08, 2008 3:16 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: Version 51 compile problems

Now I don't have to reboot into OSX to have a good emulator! My thoughts exactly. Now, if only we could pursuade BearOso to write front-ends for Gambatte, Nestopia and VBA-M... :) However, I'm not sure if it's because of Ubuntu, but many programs that I've compiled in both OSX and Ubuntu run MUCH f...
by Screwtape
Sun Jul 20, 2008 2:36 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: Revision 46

The revision 46 I promised is posted. This fixes the Xv driver to use the color information Xv provides. Screwtape, you might need to use the newly-added inverted ordering option to get correct colors. I'm testing with the radeon driver on PPC, and X claims to want system byte-ordering, but for Xv ...
by Screwtape
Sun Jul 20, 2008 11:32 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

BearOso wrote:I'm actually working on that very issue. The Xv color conversion code is severely broken. You can expect a fix in a day or so.
Seriously, dude, you're making every other software developer on the planet look bad by comparison. ;)
by Screwtape
Sun Jul 20, 2008 11:22 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

BearOso wrote:*edit *edit** Another new version is up that just implements the feature you wanted without being done in a roundabout way. :-)
(if you have problems with this approach, you might want to investigate the "xdg-screensaver" command, in the "xdg-utils" package)
by Screwtape
Sun Jul 20, 2008 10:26 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Doing a little more testing, I have noticed that when the problem occurs, my Xorg.0.log file fills up with "mieqEnequeue: out-of-order valuator event; dropping.". A quick google reveals that this happens sometimes to people running some recent X.org versions - regardless of video-card or ...
by Screwtape
Fri Jul 11, 2008 1:16 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

The 100% CPU with Xv problem is common with numerous video cards and programs, so the cause is quite difficult to determine. Oh. :( Can you try running $ xvattr -a XV_SYNC_TO_VBLANK -v 0 to see if disabling vsync alleviates the problem? If it does, then I can probably come up with a fix. It seems I...
by Screwtape
Thu Jul 10, 2008 11:55 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Any ideas? It appears to be dying after setting the autopaint flag, which probably isn't available in your driver. Autopaint isn't even necessary here, so I can remove it. I'm going to assume this isn't another shared-memory violation. Hmm... xvinfo claims I have two adaptors, one named "NV Vi...
by Screwtape
Wed Jul 09, 2008 12:46 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

You probably didn't do a "make clean gtkclean" before trying to rebuild with different settings. ;-) Wow, there's a cleaner-than-clean target? How confusing! Why isn't it part of the regular "make clean" process? Version 39 is posted. This fixes two extremely unlikely NULL deref...
by Screwtape
Tue Jul 08, 2008 1:42 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Having recently switched from OS X to Debian/PPC, I thought I'd have a go at building snes9x-gtk to see if it worked. It builds fine, following the instructions in the first post, but sadly every time I start it up I get a segfault sometime between when the main window appears and when it first draw...
by Screwtape
Sat Apr 05, 2008 10:22 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

byuu wrote:Ah, well. I suppose the biggest problem is the shit HDA drivers in ALSA. I can't get any emulators to output smooth audio with a latency of less than 150ms with those :(
You've got me curious now. Is there any simple way to measure what my audio latency is?
by Screwtape
Sat Apr 05, 2008 1:42 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: Any chance you could build a AMD64 binary?

Of course, I haven't had any sound at all, anywhere since I upgraded to Hardy, and I haven't had enough bandwidth-quota available to download the 300MB or so of updates that have been released since the Hardy Beta, so I can't really complain. Wow, this is embarrassing. It turns out that where 'mute...
by Screwtape
Fri Apr 04, 2008 9:45 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: Any chance you could build a AMD64 binary?

Ok, thanks for the info. I've uploaded new packages to fix these dependencies. For the record, only the xrandr dependency was changed from gutsy to hardy--for the others, I simply got the package names wrong when adding the Requires line, and I didn't test it. :-) Aha, now it works! Well... mostly....
by Screwtape
Thu Apr 03, 2008 10:15 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: Any chance you could build a AMD64 binary?

Thanks for the hint. Check out https://launchpad.net/~bearoso/+archive These are marked for and built on Ubuntu gutsy, but they should also work on hardy and newer debian trees. Hmm... I added the repository to my Hardy x86_64 install, but it says that dependencies on libgtk2.0, libsdl1.2, libglade...
by Screwtape
Mon Mar 31, 2008 9:09 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: Any chance you could build a AMD64 binary?

or a couple of .debs for i386 AND amd64? The best place to host them would be at http://www.getdeb.net/ If the software is under an Ubuntu-friendly licence (and I believe snes9x is), probably the best place is an PPA ("Personal Package Archive") on Launchpad.net - you just upload your sou...
by Screwtape
Sun Mar 23, 2008 10:06 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Wow, that's responsiveness! I'm pretty sure I've got the wrong byte order for the 15-24 bit RGB Xv modes, but have no way to test them. :-) If anyone with Intel graphics sees problems, let me know. I just compiled v25 on a Macbook (Intel 945GM graphics) running Gutsy Gibbon, and the colors show up j...
by Screwtape
Sun Mar 23, 2008 12:44 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

[quote="BearOso"I'm pretty sure I've got the wrong byte order for the 15-24 bit RGB Xv modes, but have no way to test them. :-) If anyone with Intel graphics sees problems, let me know.[/quote] I just compiled v25 on a Macbook (Intel 945GM graphics) running Gutsy Gibbon, and the colors sho...
by Screwtape
Mon Feb 25, 2008 8:31 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: Does not compile in Debian 4.0r3 (etch)

spsuaiken wrote:I'm just going to a Gentoo distribution as Debian is so far "behind" so to say.
Or you could just upgrade from stable to testing, and have an always up-to-date system without having to recompile anything: http://packages.debian.org/libgtk2.0
by Screwtape
Thu Feb 21, 2008 9:44 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

I am sure that I am the only person who might be interested in this, but, can you add a "TV" mode or some sort of NTSC simulator like what can be found in ZSNES? I have only seen the NTSC filter in the Windows version... not sure why I don't see it in the Linux version, but, would this at...
by Screwtape
Wed Feb 13, 2008 8:20 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Lastly, do you suppose you might write an install script for this? I have plans for an make install target and menu errata, but no distribution packages. Unfortunately, there are way too many OSs and distributions to build for. If you can get this GTK+ interface adopted as the standard Unix port of...
by Screwtape
Fri Oct 12, 2007 3:05 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 4330719

Re: GTK/X11 Port

I'm surprised to see someone here who's actually read the GNOME HIG. If you'll look, however, that page was written before GTK had side-tabs. :-) The original intent was to avoid hyperextending the window horizontally. To be honest, I haven't read it extensively - I just saw sideways tabs and thoug...