Search found 3 matches

by uoykcuf86
Sat Feb 18, 2012 4:27 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.53 Output problems!!
Replies: 4
Views: 14458

odditude wrote:try updating the integrated intel graphics drivers.
I already got it working, some reason Snes9x wasn't finding a .dll file needed in my Windows/System32 folder. So i copied it and put it directly in the Snes9x folder and all started working like a dream :D
by uoykcuf86
Sat Feb 18, 2012 1:29 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.53 Output problems!!
Replies: 4
Views: 14458

If you want to use cg shaders you can also use them in D3D mode. I'm wanting to use bsnes based shaders... As for OGL mode: please try the most recent testbuild and post the crash message you get. You can also try if setting OpenGL:DisablePBOs to true in snes9x.conf helps. I'm wanting to use bsnes ...
by uoykcuf86
Fri Feb 17, 2012 3:47 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.53 Output problems!!
Replies: 4
Views: 14458

Snes9x 1.53 Output problems!!

Ok, I been google-ing for about 6 hours now to no end to my problem. So I want to use custom shaders which requires OpenGL output mode, well when ever i turn it on and go to load up a ROM even with no shaders equipped, Snes9x insistently closes with an APPCRASH message. I dont understand why its not...