Search found 407 matches
- Sat Feb 17, 2024 12:48 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Input settings saved, but not being applied
- Replies: 1
- Views: 3225
Re: Input settings saved, but not being applied
are you using snes9x via retroarch, or using snes9x EX/EX+? if the latter, you'll want to reach out directly to the author (website/GitHub issues).
- Sun Oct 08, 2023 11:33 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: it seems like...
- Replies: 3
- Views: 22996
Re: it seems like...
if you have Steam (or another application which grabs controller input) running in the background, that could be your issue.
- Thu Oct 05, 2023 5:06 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SNES9x 1.53 for Mac question
- Replies: 1
- Views: 19794
Re: SNES9x 1.53 for Mac question
all I could find is some discussion in the 1.52 release thread: viewtopic.php?t=4542&start=40
- Wed Sep 20, 2023 2:21 am
- Forum: General Discussion
- Topic: [FEATURE] Fast Forward Hold Down Button
- Replies: 1
- Views: 31523
Re: [FEATURE] Fast Forward Hold Down Button
Fast Forward currently exists as a toggle button. While this is great, I would really like a button I could manually hold and release for short bursts of speed. go to Input -> Customize Hotkeys... and change "Fast forward toggle" to "Disabled". Also, can we get some more granula...
- Sat Sep 09, 2023 1:01 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: How to Map Diagonal Buttons on Keyboard?
- Replies: 1
- Views: 22064
Re: How to Map Diagonal Buttons on Keyboard?
i'm not sure i'm following you. are you saying that if you had the following config:
- Up: W
- Left: A
- Down: X
- Right: D
- Up Left: Q
- Up Right: E
- Dn Right: C
- Dn Left: Z
- Thu Jun 08, 2023 4:53 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: SNES9X won't load my saves
- Replies: 1
- Views: 21432
Re: SNES9X won't load my saves
more info is necessary for anyone to try and help. what platform are you using - Windows, Linux, MacOS? are you talking about battery save files, or savestates? where did you get these files - did you create them locally and now they won't load, or did you download them from elsewhere? under Emulati...
- Sat Jun 03, 2023 5:12 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Hide UI while playing on Nvidia Shield
- Replies: 2
- Views: 21945
Re: Hide UI while playing on Nvidia Shield
On-screen Input Setup -> UI Button Groups
- Tue May 09, 2023 2:10 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x loads in Hypespin but then error waiting for window Snes9x ahk_class
- Replies: 1
- Views: 21929
Re: Snes9x loads in Hypespin but then error waiting for window Snes9x ahk_class
you're better off looking for support from RocketLauncher; if snes9x is working fine by itself, the issue isn't on the snes9x end.
- Sun Apr 02, 2023 7:28 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.62.3
- Replies: 0
- Views: 128755
Snes9x 1.62.3
more bugfixes - https://github.com/snes9xgit/snes9x/releases/tag/1.62.3
- Tue Mar 28, 2023 10:26 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.62.2
- Replies: 0
- Views: 110054
Snes9x 1.62.2
1.62 was released and quickly followed-up by 1.62.1 and 1.62.2. get it from the releases page on GitHub. 1.62.2 Fixes a bug in 1.62.1 that would erase SRAM if a save state was loaded. 1.62.1 Minor fixes. 1.62 Fixed SA1 division with negative dividend again. (Atari2) Fixed timing on several instructi...
- Sat Mar 25, 2023 9:39 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.62.1
- Replies: 0
- Views: 108904
Snes9x 1.62.1
1.62 was released and quickly followed-up by 1.62.1. get it from the releases page on GitHub. Snes9x 1.62 Fixed SA1 division with negative dividend again. (Atari2) Fixed timing on several instructions. (pi1541) MSU1 audio with no loop point will not repeat from start. Modernized some old memory-rela...
- Sat Mar 25, 2023 9:30 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: [v1.60] File Associations, valid.ext, and the Power User
- Replies: 4
- Views: 37783
Re: [v1.60] File Associations, valid.ext, and the Power User
in 1.62 or later, per issue 787 : You can now go into the menu under Emulation->Settings and uncheck the box that says add Snes9x to registry. Clicking OK will delete any entries created. You can set AddToRegistry to false under the [Settings] label in the snes9x.conf file before launching if you're...
- Tue Feb 28, 2023 3:42 am
- Forum: General Discussion
- Topic: Any chance of a 64 bit SNES9x port for Mac
- Replies: 1
- Views: 22722
Re: Any chance of a 64 bit SNES9x port for Mac
the fifth post after yours on this page has the answer.
source is available at the github repo. the automated builder for Mac is currently not working (see here), but this issue has a build available at the bottom of the page.
source is available at the github repo. the automated builder for Mac is currently not working (see here), but this issue has a build available at the bottom of the page.
- Wed Aug 17, 2022 9:38 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Controller config
- Replies: 4
- Views: 38777
Re: Controller config
issue created on GitHub for the feature request: https://github.com/snes9xgit/snes9x/issues/779
- Tue Apr 12, 2022 2:42 am
- Forum: General Discussion
- Topic: A question about the original dev team
- Replies: 2
- Views: 32699
Re: A question about the original dev team
if i'm not mistaken, it's been over 20 years since either Gary or Jeremy have touched snes9x at all.
- Sun Mar 06, 2022 3:22 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.61
- Replies: 0
- Views: 148671
Snes9x 1.61
https://github.com/snes9xgit/snes9x/releases/tag/1.61 This is a small release for a bunch of little things that have accumulated. Big changes behind the hood are a change to the tile renderer so that it builds much quicker, and a swap of the Gtk port to C++ bindings, both of which should be unnotice...
- Thu Feb 17, 2022 11:07 pm
- Forum: Snes9x Public Development Forum
- Topic: Add An Option to Render a Different Default Color?
- Replies: 5
- Views: 40770
Re: Add An Option to Render a Different Default Color?
ReyVGM's GitHub issue for this: https://github.com/snes9xgit/snes9x/issues/740
- Thu Feb 17, 2022 11:06 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Change background
- Replies: 6
- Views: 41040
Re: Change background
link to the GitHub issue ReyVGM opened: https://github.com/snes9xgit/snes9x/issues/740
- Thu May 20, 2021 9:09 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Issue with D pad axis when using SNES9x on Mac
- Replies: 1
- Views: 25308
Re: Issue with D pad axis when using SNES9x on Mac
out of curiosity, have you tried playing a game after configuring the pad like that? if it's auto-setting the axis, you're probably fine.
- Thu Apr 29, 2021 12:56 am
- Forum: General Discussion
- Topic: Can I activate the "Display Frame Counter"?
- Replies: 1
- Views: 30876
Re: Can I activate the "Display Frame Counter"?
check out gocha's fork, snes9x-rr, for a frame counter option and other speedrunning and lua scripting needs.