Search found 27 matches

by Madmab
Wed Oct 19, 2011 12:49 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

oh.. those changes.. those were made after 1.52

I was looking in particular for any changes that may have occured between 1.42 and 1.51 that may affect the speed of this particular game. Just in case I accidently foobared something I should not have.

Thanks
by Madmab
Thu Oct 13, 2011 8:14 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Any suggestions? I'm looking thru the code but I'm not sure how to disable these SA1 timers you are referring to. :shock:
by Madmab
Sat Oct 08, 2011 5:27 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

zones wrote:You may turn off SA-1 timers; I don't know how they actually work (my code should be wrong) and I'm not sure which games actually use them.
ok thanks for the suggestion.. Although I'm not quite sure what you are refferring to.. looking thru the commits right now. :oops: :)
by Madmab
Fri Oct 07, 2011 7:37 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Sound core update is from 1.52 and on up.

I was referring to any changes made between 1.42 and 1.51 that may affect the speed of this particular game. Just in case I accidently foobared something I should not have.
by Madmab
Fri Oct 07, 2011 6:55 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Hi guys it's me again. I definitely confirmed that the IRQ timing changes do affect speed on the xbox. No biggy I have a special build for "Trusty box" users. So that makes three builds.. 1.51, 1.53, and 1.53 with the IRQ timing changes. That brings me to another question. A beta tester co...
by Madmab
Mon Aug 15, 2011 10:42 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Just another question for ya guys..

Those IRQ/APU changes. Is there anything in particular they improve? Game compatibility, etc?

Thanks
by Madmab
Mon Jul 25, 2011 10:08 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Sorry that's what I meant. It did not play back correctly. Due to the sync issues you mentioned. I figured there was a good chance it was due to the emulation changes. Just did not know if you guys were aware.
by Madmab
Mon Jul 25, 2011 3:19 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Hey guys.. Just thought I would mention. I was implementing movie playback for the xbox and I noticed the movie I tried would not playback in 1.53 but it played back just fine in 1.51. I confirmed this issue also exists on the PC builds. I was using the Act Raiser movie from [url=http://tasvideos.or...
by Madmab
Sun Jul 24, 2011 1:58 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Alright I figured it out. One of the many changes I made reverting various sections of code to try and fix some speed issues was the source of the problem. So I'm good now..

Thanks for the help!
by Madmab
Sun Jul 24, 2011 8:51 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Yes I have zones IRQ/SA-1 changes removed from the get go. So no affect by them...
by Madmab
Sat Jul 23, 2011 10:14 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

IPPU.RenderThisFrame is never set automatically. If you do not have your own frameskip code that sets this then snes9x will never do frame skipping. The internal frame display should display two values: an fps value and a x/60 value. The first is simply the number of frames emulated per second (inc...
by Madmab
Sat Jul 23, 2011 6:29 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Basically, you're emulating the SNES's CPU, which mean that any games that naturally caused lag on the system will be present on the emulator. Does that mean I'm screwed when it comes to super mario kart? :lol: :( Well it seems to run fine in 1.51 on the xbox. So I suppose that serves as an alterna...
by Madmab
Sat Jul 23, 2011 12:24 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

I was gonna update my last message but you replied to it alreadyl.. I had as a test set the frameskip to 0 for kicks (maybe 1 too, cant remember) and it was still doing it. I was still getting the issue.

What is IRL lag?
by Madmab
Fri Jul 22, 2011 11:29 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

I was hoping you wouldnt say that.. :lol: Although that is my initial suspicion.. the thing that is confusing me is the reported framerate of 60fps. Shouldn't that be dropping? Also if I use the x-port framerate calculator (which calculates how often the screen_display function is called) it shows a...
by Madmab
Fri Jul 22, 2011 8:43 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

by Madmab
Fri Jul 22, 2011 2:39 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

ok. Here is the video.. It's a little harder to see it over youtube but just pay real close attention to the lap timer. I did two rounds. One with 1.53 xbox and the weird issue. The 2nd one is 1.51 xbox without the weird issue. Sorry for the crappy driving. I've gotten used to playing in debug mode ...
by Madmab
Thu Jul 21, 2011 2:16 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Yeah I have no problem with SMK on my xbox 1.51 build and I tested the ROM on a winblows machine running 1.53 to make sure there was no issue and it was working fine.

If I get a chance I'll post a video.
by Madmab
Thu Jul 21, 2011 5:08 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Thanks again for that Fix 4 link it did the trick I needed. Now I have another problem I need to ask about. It's concerning Super Mario Kart. I'm getting a real weird issue with that game and it appears to be happening only in my xbox 1.53 build. Here is what I do to create the problem. Start a mush...
by Madmab
Sun Jul 17, 2011 8:23 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

That was pre git, the only commit available is from 1.52 to 1.52fix4. The changes that fixed the corruption are in getset.h, available here: https://github.com/snes9xgit/snes9x/commit/dec64a5d800489b05d10101760bd87680575a5d8#diff-0 They have also been fixed in 1.53. Great! Thanks for finding that! ...
by Madmab
Sun Jul 17, 2011 4:54 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1206417

Is Fix1 in the current SVN? I cant seem to find it. I coulda sworn I saw the Fix4 at one point.. somewhere... :oops: "display corruption in Super Metroid/Donkey Kong Country/... due to compiler optimization" Thanks.. :) I'm experimenting with different builds and I get the above issue when...